Original codebase used for RHapTor: Rendering Haptic Torques for Virtual Reality, published at ACM SIGGRAPH 2022.
Full details on the development and research that went into this BSc Thesis are recorded in this journal.
This repository contains the main source code files relevant to my project. I have uploaded:
- My 3 Unity 3D Environments (The projects were too large, even after compression. Since almsot all the relevant scirpts I used to build the RHapTor interface was in the Assets Folder of each environemnt, only they were uploaded. ) The C# scripts used to write components for the interface between Unity and Arduino can be found in the
Assets/Script
folder of a given virtual environemnet in theVR_Worlds
folder. I have also included thelog.txt
file in theScript
subdirectory which had the raw tracking data my C# scripts picked form the last participant, full dataset available in Data Analysis folder. Full VR environemnts available on this google drive - My Arduino Sketches from the development of my haptic rendering algorithms.
final.ino
contains the script with all algorithms. - Figures
- Python Data Analysis Scripts
Environments available on Google Drive. While the Unity environemnets cannot be loaded from just the Assets, screenshots of the 5E2F environemnets have been included below: