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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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khalen/bgfx
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<!DOCTYPE html> <!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]--> <!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]--> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>License — bgfx 1.0 documentation</title> <link rel="stylesheet" href="_static/css/theme.css" type="text/css" /> <link rel="top" title="bgfx 1.0 documentation" href="index.html"/> <link rel="prev" title="Tools" href="tools.html"/> <script src="_static/js/modernizr.min.js"></script> </head> <body class="wy-body-for-nav" role="document"> <div class="wy-grid-for-nav"> <nav data-toggle="wy-nav-shift" class="wy-nav-side"> <div class="wy-side-scroll"> <div class="wy-side-nav-search"> <a href="index.html" class="icon icon-home"> bgfx </a> <div class="version"> 1.0 </div> <div role="search"> <form id="rtd-search-form" class="wy-form" action="search.html" method="get"> <input type="text" name="q" placeholder="Search docs" /> <input type="hidden" name="check_keywords" value="yes" /> <input type="hidden" name="area" value="default" /> </form> </div> </div> <div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="main navigation"> <ul class="current"> <li class="toctree-l1"><a class="reference internal" href="overview.html">Overview</a></li> <li class="toctree-l1"><a class="reference internal" href="build.html">Building</a></li> <li class="toctree-l1"><a class="reference internal" href="examples.html">Examples</a></li> <li class="toctree-l1"><a class="reference internal" href="bgfx.html">API Reference</a></li> <li class="toctree-l1"><a class="reference internal" href="tools.html">Tools</a></li> <li class="toctree-l1 current"><a class="current reference internal" href="">License</a><ul> <li class="toctree-l2"><a class="reference internal" href="#license-bsd-2-clause">License (BSD 2-clause)</a></li> <li class="toctree-l2"><a class="reference internal" href="#rd-party-libraries">3rd Party Libraries</a><ul> <li class="toctree-l3"><a class="reference internal" href="#blendish-mit">Blendish (MIT)</a></li> <li class="toctree-l3"><a class="reference internal" href="#edtaa3-mit">edtaa3 (MIT)</a></li> <li class="toctree-l3"><a class="reference internal" href="#fcpp-bsd">fcpp (BSD)</a></li> <li class="toctree-l3"><a class="reference internal" href="#forsyth-triangle-order-optimizer-public-domain">Forsyth Triangle Order Optimizer (Public Domain)</a></li> <li class="toctree-l3"><a class="reference internal" href="#freetype">FreeType</a></li> <li class="toctree-l3"><a class="reference internal" href="#glsl-optimizer-mit">glsl-optimizer (MIT)</a></li> <li class="toctree-l3"><a class="reference internal" href="#nanovg-zlib">NanoVG (ZLIB)</a></li> <li class="toctree-l3"><a class="reference internal" href="#imgui-mit">ImGui (MIT)</a></li> <li class="toctree-l3"><a class="reference internal" href="#sdf-mit">SDF (MIT)</a></li> <li class="toctree-l3"><a class="reference internal" href="#stb-public-domain">stb (Public Domain)</a></li> <li class="toctree-l3"><a class="reference internal" href="#vertex-cache-optimised-index-buffer-compression-bsd">Vertex Cache Optimised Index Buffer Compression (BSD)</a></li> </ul> </li> <li class="toctree-l2"><a class="reference internal" href="#assets">Assets</a></li> </ul> </li> </ul> </div> </div> </nav> <section data-toggle="wy-nav-shift" class="wy-nav-content-wrap"> <nav class="wy-nav-top" role="navigation" aria-label="top navigation"> <i data-toggle="wy-nav-top" class="fa fa-bars"></i> <a href="index.html">bgfx</a> </nav> <div class="wy-nav-content"> <div class="rst-content"> <div role="navigation" aria-label="breadcrumbs navigation"> <ul class="wy-breadcrumbs"> <li><a href="index.html">Docs</a> »</li> <li>License</li> <li class="wy-breadcrumbs-aside"> </li> </ul> <hr/> </div> <div role="main" class="document" itemscope="itemscope" itemtype="http://schema.org/Article"> <div itemprop="articleBody"> <div class="section" id="license"> <h1>License<a class="headerlink" href="#license" title="Permalink to this headline">¶</a></h1> <div class="section" id="license-bsd-2-clause"> <h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/blob/master/LICENSE">License (BSD 2-clause)</a><a class="headerlink" href="#license-bsd-2-clause" title="Permalink to this headline">¶</a></h2> <div class="highlight-python"><div class="highlight"><pre>Copyright 2010-2016 Branimir Karadzic. All rights reserved. https://github.com/bkaradzic/bgfx Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. THIS SOFTWARE IS PROVIDED BY COPYRIGHT HOLDER ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. </pre></div> </div> </div> <div class="section" id="rd-party-libraries"> <h2>3rd Party Libraries<a class="headerlink" href="#rd-party-libraries" title="Permalink to this headline">¶</a></h2> <p>All required 3rd party libraries are included in bgfx repository in <a class="reference external" href="https://github.com/bkaradzic/bgfx/tree/master/3rdparty">3rdparty/</a> directory.</p> <div class="section" id="blendish-mit"> <h3>Blendish (MIT)<a class="headerlink" href="#blendish-mit" title="Permalink to this headline">¶</a></h3> <p>Blendish - Blender 2.5 UI based theming functions for NanoVG.</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="https://bitbucket.org/duangle/oui-blendish">https://bitbucket.org/duangle/oui-blendish</a></li> </ul> </div></blockquote> </div> <div class="section" id="edtaa3-mit"> <h3>edtaa3 (MIT)<a class="headerlink" href="#edtaa3-mit" title="Permalink to this headline">¶</a></h3> <p>Contour Rendering by Distance Fields</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="https://github.com/OpenGLInsights/OpenGLInsightsCode/tree/master/Chapter%2012%202D%20Shape%20Rendering%20by%20Distance%20Fields">https://github.com/OpenGLInsights/OpenGLInsightsCode/tree/master/Chapter%2012%202D%20Shape%20Rendering%20by%20Distance%20Fields</a></li> </ul> </div></blockquote> </div> <div class="section" id="fcpp-bsd"> <h3>fcpp (BSD)<a class="headerlink" href="#fcpp-bsd" title="Permalink to this headline">¶</a></h3> <p>Frexx C preprocessor</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="https://github.com/bagder/fcpp">https://github.com/bagder/fcpp</a></li> </ul> </div></blockquote> </div> <div class="section" id="forsyth-triangle-order-optimizer-public-domain"> <h3>Forsyth Triangle Order Optimizer (Public Domain)<a class="headerlink" href="#forsyth-triangle-order-optimizer-public-domain" title="Permalink to this headline">¶</a></h3> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="http://gameangst.com/?p=9">http://gameangst.com/?p=9</a></li> </ul> </div></blockquote> </div> <div class="section" id="freetype"> <h3>FreeType<a class="headerlink" href="#freetype" title="Permalink to this headline">¶</a></h3> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="http://www.freetype.org/">http://www.freetype.org/</a></li> </ul> </div></blockquote> </div> <div class="section" id="glsl-optimizer-mit"> <h3>glsl-optimizer (MIT)<a class="headerlink" href="#glsl-optimizer-mit" title="Permalink to this headline">¶</a></h3> <p>GLSL optimizer based on Mesa’s GLSL compiler. Used in Unity for mobile shader optimization.</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="https://github.com/aras-p/glsl-optimizer">https://github.com/aras-p/glsl-optimizer</a></li> </ul> </div></blockquote> </div> <div class="section" id="nanovg-zlib"> <h3>NanoVG (ZLIB)<a class="headerlink" href="#nanovg-zlib" title="Permalink to this headline">¶</a></h3> <p>NanoVG is small antialiased vector graphics rendering library.</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="https://github.com/memononen/nanovg">https://github.com/memononen/nanovg</a></li> </ul> </div></blockquote> </div> <div class="section" id="imgui-mit"> <h3>ImGui (MIT)<a class="headerlink" href="#imgui-mit" title="Permalink to this headline">¶</a></h3> <p>Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies.</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="https://github.com/ocornut/imgui">https://github.com/ocornut/imgui</a></li> </ul> </div></blockquote> </div> <div class="section" id="sdf-mit"> <h3>SDF (MIT)<a class="headerlink" href="#sdf-mit" title="Permalink to this headline">¶</a></h3> <p>Sweep-and-update Euclidean distance transform of an antialised image for contour texturing.</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="https://github.com/memononen/SDF">https://github.com/memononen/SDF</a></li> </ul> </div></blockquote> </div> <div class="section" id="stb-public-domain"> <h3>stb (Public Domain)<a class="headerlink" href="#stb-public-domain" title="Permalink to this headline">¶</a></h3> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="http://nothings.org">http://nothings.org</a></li> </ul> </div></blockquote> </div> <div class="section" id="vertex-cache-optimised-index-buffer-compression-bsd"> <h3>Vertex Cache Optimised Index Buffer Compression (BSD)<a class="headerlink" href="#vertex-cache-optimised-index-buffer-compression-bsd" title="Permalink to this headline">¶</a></h3> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="https://github.com/ConorStokes/IndexBufferCompression">https://github.com/ConorStokes/IndexBufferCompression</a></li> </ul> </div></blockquote> </div> </div> <div class="section" id="assets"> <h2>Assets<a class="headerlink" href="#assets" title="Permalink to this headline">¶</a></h2> <p>Bunny</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="http://www-graphics.stanford.edu/data/3Dscanrep/">Stanford University Computer Graphics Laboratory</a></li> </ul> </div></blockquote> <p>Uffizi</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="http://www.pauldebevec.com/Probes/">Light Probe Image Gallery</a></li> </ul> </div></blockquote> <p>Wells</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="http://dativ.at/lightprobes/">Bernhard Vogl Light probes</a></li> </ul> </div></blockquote> <p>Pisa, Ennis, Grace</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="http://gl.ict.usc.edu/Data/HighResProbes/">High-Resolution Light Probe Image Gallery</a></li> </ul> </div></blockquote> <p>Droid Sans Font</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="http://www.fontsquirrel.com/license/Droid-Sans">http://www.fontsquirrel.com/license/Droid-Sans</a></li> </ul> </div></blockquote> <p>Bleeding Cowboys Font</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="http://www.dafont.com/bleeding-cowboys.font">http://www.dafont.com/bleeding-cowboys.font</a></li> </ul> </div></blockquote> <p>Cheap Fire Font</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="http://www.dafont.com/cheap-fire.font">http://www.dafont.com/cheap-fire.font</a></li> </ul> </div></blockquote> <p>Five Minutes Font</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="http://www.fonts2u.com/fiveminutes.font">http://www.fonts2u.com/fiveminutes.font</a></li> </ul> </div></blockquote> <p>Mias Scribblings Font</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="http://www.dafont.com/mias-scribblings.font">http://www.dafont.com/mias-scribblings.font</a></li> </ul> </div></blockquote> <p>Ruritania Font</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="http://www.dafont.com/ruritania.font">http://www.dafont.com/ruritania.font</a></li> </ul> </div></blockquote> <p>Signika Font</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="http://fontfabric.com/signika-font/">http://fontfabric.com/signika-font/</a></li> </ul> </div></blockquote> <p>Visitor Font</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="http://www.dafont.com/visitor.font">http://www.dafont.com/visitor.font</a></li> </ul> </div></blockquote> <p>Special-Elite Font</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="http://www.fontspace.com/astigmatic-one-eye-typographic-institute/special-elite">http://www.fontspace.com/astigmatic-one-eye-typographic-institute/special-elite</a></li> </ul> </div></blockquote> <p>FontAwesome Font</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="http://fontawesome.io/">http://fontawesome.io/</a></li> </ul> </div></blockquote> <p>Sherlock Holmes text</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="http://www.gutenberg.org/ebooks/1661">http://www.gutenberg.org/ebooks/1661</a></li> </ul> </div></blockquote> <p>Tree Pack 1</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="http://www.turbosquid.com/3d-models/free-obj-mode-tree-pack/506851">http://www.turbosquid.com/3d-models/free-obj-mode-tree-pack/506851</a></li> </ul> </div></blockquote> <p>Light Transport Equation Orb</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="https:// 64F1 github.com/lighttransport/lighttransportequation-orb">https://github.com/lighttransport/lighttransportequation-orb</a></li> </ul> </div></blockquote> <p>Normal map texture (GFDL License)</p> <blockquote> <div><ul class="simple"> <li><a class="reference external" href="https://julianherzog.com/">Julian Herzog</a></li> <li><a class="reference external" href="https://commons.wikimedia.org/wiki/File:Normal_map_example_with_scene_and_result.png">https://commons.wikimedia.org/wiki/File:Normal_map_example_with_scene_and_result.png</a></li> </ul> </div></blockquote> </div> </div> </div> </div> <footer> <div class="rst-footer-buttons" role="navigation" aria-label="footer navigation"> <a 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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
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