Stars
Physically-Based Rendering in glTF 2.0 using WebGL
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
A General-purpose Task-parallel Programming System using Modern C++
An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
3D-Graphics-Rendering-Cookbook, Second Edition
shared source code and resources needed for the samples to run
3D Graphics Rendering Cookbook, published by Packt.
The code for the ebook Ray Tracing in One Weekend by Peter Shirley translated to CUDA by Roger Allen. This work is in the public domain.
Pocket Flow: Codebase to Tutorial
A high-performance observability data pipeline.
A cross platform package to do curses-like operations, plus higher level APIs and widgets to create text UIs and ASCII art animations
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux 🚀
A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.
A tiny soft-renderer built from scratch using C++ 11
A shader-based software renderer written from scratch in C89
SRenderer is a software rasterization renderer
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.