8000 koochyrat (Khor Chin Heong) / Starred · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content
View koochyrat's full-sized avatar

Block or report koochyrat

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results
< 10000 div class="d-inline-block mb-1">

GameDevBuddies / Death-Stranding-Terrain-Scan

Repository containing files for the Death Stranding Terrain Scan YouTube video.

C# 68 11 Updated Jan 7, 2025

FFT-based ocean-wave rendering, implemented in Godot

C# 2,383 110 Updated Apr 29, 2025

Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr

C# 107 15 Updated Feb 2, 2024
ShaderLab 1 Updated Dec 21, 2021

Working HDRP Lit stencil shader (See an objects through other objects)

ShaderLab 5 Updated Nov 5, 2021

This is a tool for automatically simplifying shaders generated from Unity's Shader Graph.

C# 29 1 Updated Nov 28, 2022

Cross-platform texture encoding libary for .NET. With support for BC1-3/DXT, BC4-5/RGTC and BC6-7/BPTC compression. Outputs files in ktx or dds formats.

C# 118 16 Updated May 4, 2025

Unity Jobs based high performance particles

C# 374 53 Updated Sep 14, 2023

VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph

HLSL 918 88 Updated Dec 15, 2021

Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.

C# 464 87 Updated Dec 11, 2022

Alembic to VAT (Vertex Animation Texture) mini tool

C# 293 45 Updated Aug 19, 2024

Stable Diffusion built-in to Blender

Python 7,995 432 Updated Aug 26, 2024

UnityShaderGraphGaussBlurDemo

14 3 Updated Jan 5, 2021

PimaxXR: an unofficial implementation of the OpenXR standard for Pimax headsets.

C++ 112 13 Updated Feb 16, 2025

Add buttons to your inspector in Unity super easily with this simple attribute

C# 1,155 86 Updated Sep 14, 2023

Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime

C# 1,286 136 Updated Jan 29, 2025

2D implementation of MLS-MPM for simulating soft bodies and fluids

C# 365 29 Updated Apr 29, 2019

Open XR hands and hand meshes for Oculus in Unity

C++ 19 3 Updated Dec 3, 2021

OpenVR device driver with similar input configuration to Valve's EV2 Knuckle controller

C++ 28 7 Updated Jan 24, 2021

Record animations in Unity runtime. Can save to .anim, maya, or FBX ASCII format.

C# 619 92 Updated Feb 23, 2022

Shadergraph version of the HDRP/Lit shader.

81 9 Updated Jun 28, 2023

smooth marching cubes algorithm running on the unity engine with a burst compiler + multi threading

C# 2 Updated Dec 22, 2021

Contains Valve-provided plugins for using OpenXR extensions with various game engines

Mathematica 53 14 Updated May 31, 2022

A bridge driver to connect SteamVR to other programs and a program to use a hip tracker for locomotion direction.

C++ 79 15 Updated Feb 26, 2023

Gems of Unity Labs for our user-base.

C# 725 54 Updated Mar 1, 2023

Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games

C++ 1,765 61 Updated Jan 6, 2025

GUI and API library to work with Engine assets, serialized and bundle files

C# 2,949 439 Updated Jan 14, 2022

Experimental Unity package to enable access to NVIDIA PhysX SDK 4 from within Unity.

C# 130 34 Updated Jun 15, 2021

The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.

C# 4,555 433 Updated May 26, 2025
Next
0