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GameDevBuddies / Death-Stranding-Terrain-Scan
Repository containing files for the Death Stranding Terrain Scan YouTube video.
FFT-based ocean-wave rendering, implemented in Godot
Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr
Working HDRP Lit stencil shader (See an objects through other objects)
This is a tool for automatically simplifying shaders generated from Unity's Shader Graph.
Cross-platform texture encoding libary for .NET. With support for BC1-3/DXT, BC4-5/RGTC and BC6-7/BPTC compression. Outputs files in ktx or dds formats.
Unity Jobs based high performance particles
VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
Alembic to VAT (Vertex Animation Texture) mini tool
Stable Diffusion built-in to Blender
PimaxXR: an unofficial implementation of the OpenXR standard for Pimax headsets.
Add buttons to your inspector in Unity super easily with this simple attribute
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
2D implementation of MLS-MPM for simulating soft bodies and fluids
Open XR hands and hand meshes for Oculus in Unity
OpenVR device driver with similar input configuration to Valve's EV2 Knuckle controller
Record animations in Unity runtime. Can save to .anim, maya, or FBX ASCII format.
smooth marching cubes algorithm running on the unity engine with a burst compiler + multi threading
Contains Valve-provided plugins for using OpenXR extensions with various game engines
A bridge driver to connect SteamVR to other programs and a program to use a hip tracker for locomotion direction.
Gems of Unity Labs for our user-base.
Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games
GUI and API library to work with Engine assets, serialized and bundle files
Experimental Unity package to enable access to NVIDIA PhysX SDK 4 from within Unity.
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.