Releases: korlibs/korge-fleks
Releases · korlibs/korge-fleks
v0.2.0
This release implements poolable components as described here: https://github.com/korlibs/korge-fleks/wiki/Poolable-Components
What's Changed
- Adaptations for poolable components and Level Chunk System by @jobe-m in #56
- Update to Fleks 2.11 and korge-ldtk v1.0.6 by @jobe-m in #57
- Update java distribution and unit test call by @jobe-m in #58
- Implement spawning of enities in 3x3-chunks around the viewport by @jobe-m in #60
- LevelChunkSystem spawns entities from 2x2-chunks by @jobe-m in #61
- Add simple collision checker and resolver by @jobe-m in #62
- Implement pools for components and property data by @jobe-m in #59
Full Changelog: v0.1.0...v0.2.0
v0.1.0
What's Changed
- Update java to verson 17 in workflow gradle.yml by @jobe-m in #15
- Remove dependency to korge-asset-manager and korge-parallax by @jobe-m in #16
- Disable rendering of background color for foreground level maps in LDtk render system by @jobe-m in #17
- Fix unit tests and remove example code by @jobe-m in #18
- Get viewport size via Fleks injection mechanism by @jobe-m in #19
- Fix entityConfigure function of DialogBoxConfig by @jobe-m in #20
- Rename common EntityConfig for Parallax Layer by @jobe-m in #21
- Update to korge 6.0.0-beta4 by @jobe-m in #22
- Fix reloading of LDtk level map in render system by @jobe-m in #23
- Update fleks to version 2.9 by @jobe-m in #24
- Refactor serializers and add GameStateManager to Korge-fleks by @jobe-m in #25
- Add unit test for game state manager by @jobe-m in #26
- Include only specific layers in LDtk level map rendering by @jobe-m in #27
- Replace LdtkLevelView by LDtk Level map renderer implementation by @jobe-m in #28
- Fix rendering of stacked tiles with offset by @jobe-m in #29
- Implement loading of entity configs from entity layer in ldtk by @jobe-m in #30
- Store static data of level in asset store by @jobe-m in #31
- Update and finish level map render system by @jobe-m in #32
- [AssetStore] Rename tag in LDtk config by @jobe-m in #33
- Add NinePatchComponent to SnapshotSerializer by @jobe-m in #34
- Add workaround for compiling target android with Korge Forge by @jobe-m in #35
- Add World to Screen Coordinate translation for game objects by @jobe-m in #36
- Minor code cleanup by @jobe-m in #37
- Update AssetStore and DialogBoxConfig by @jobe-m in #38
- Add Point-Of-View Drone and CameraSystem by @jobe-m in #39
- Add continuous touch input mode in TouchInputSystem by @jobe-m in #40
- Fix ObjectRenderSystem and TouchInputSystem by @jobe-m in #41
- Breakout level map assets from Asset Store by @jobe-m in #43
- Fix sound playback when game is paused and rewound by @jobe-m in #44
- Rework LevelData within asset manager by @jobe-m in #45
- Fix scrolling of parallax layer background within game world by @jobe-m in #46
- Implement World GridVania level map renderer by @jobe-m in #47
- Cleanup and refactor world data assets and map renderer by @jobe-m in #48
- Move view port size out of camera entity by @jobe-m in #49
- Clean up by @jobe-m in #50
- Add DebugComponent and update DebugSystem for POV Drone control by @jobe-m in #51
- Rework how game state manager starts game by @jobe-m in #52
- Small updates and clean up by @jobe-m in #53
- Refactor WorldData and add collision map by @jobe-m in #54
- Feature/debug draw collision shapes by @jobe-m in #55
Full Changelog: v0.0.6...v0.1.0
v0.0.6
Initial release
Added serialization for components