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Releases: korlibs/korge-fleks

v0.2.0

05 Jun 08:56
e7188d6
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This release implements poolable components as described here: https://github.com/korlibs/korge-fleks/wiki/Poolable-Components

What's Changed

  • Adaptations for poolable components and Level Chunk System by @jobe-m in #56
  • Update to Fleks 2.11 and korge-ldtk v1.0.6 by @jobe-m in #57
  • Update java distribution and unit test call by @jobe-m in #58
  • Implement spawning of enities in 3x3-chunks around the viewport by @jobe-m in #60
  • LevelChunkSystem spawns entities from 2x2-chunks by @jobe-m in #61
  • Add simple collision checker and resolver by @jobe-m in #62
  • Implement pools for components and property data by @jobe-m in #59

Full Changelog: v0.1.0...v0.2.0

v0.1.0

08 May 15:03
ffe05c1
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What's Changed

  • Update java to verson 17 in workflow gradle.yml by @jobe-m in #15
  • Remove dependency to korge-asset-manager and korge-parallax by @jobe-m in #16
  • Disable rendering of background color for foreground level maps in LDtk render system by @jobe-m in #17
  • Fix unit tests and remove example code by @jobe-m in #18
  • Get viewport size via Fleks injection mechanism by @jobe-m in #19
  • Fix entityConfigure function of DialogBoxConfig by @jobe-m in #20
  • Rename common EntityConfig for Parallax Layer by @jobe-m in #21
  • Update to korge 6.0.0-beta4 by @jobe-m in #22
  • Fix reloading of LDtk level map in render system by @jobe-m in #23
  • Update fleks to version 2.9 by @jobe-m in #24
  • Refactor serializers and add GameStateManager to Korge-fleks by @jobe-m in #25
  • Add unit test for game state manager by @jobe-m in #26
  • Include only specific layers in LDtk level map rendering by @jobe-m in #27
  • Replace LdtkLevelView by LDtk Level map renderer implementation by @jobe-m in #28
  • Fix rendering of stacked tiles with offset by @jobe-m in #29
  • Implement loading of entity configs from entity layer in ldtk by @jobe-m in #30
  • Store static data of level in asset store by @jobe-m in #31
  • Update and finish level map render system by @jobe-m in #32
  • [AssetStore] Rename tag in LDtk config by @jobe-m in #33
  • Add NinePatchComponent to SnapshotSerializer by @jobe-m in #34
  • Add workaround for compiling target android with Korge Forge by @jobe-m in #35
  • Add World to Screen Coordinate translation for game objects by @jobe-m in #36
  • Minor code cleanup by @jobe-m in #37
  • Update AssetStore and DialogBoxConfig by @jobe-m in #38
  • Add Point-Of-View Drone and CameraSystem by @jobe-m in #39
  • Add continuous touch input mode in TouchInputSystem by @jobe-m in #40
  • Fix ObjectRenderSystem and TouchInputSystem by @jobe-m in #41
  • Breakout level map assets from Asset Store by @jobe-m in #43
  • Fix sound playback when game is paused and rewound by @jobe-m in #44
  • Rework LevelData within asset manager by @jobe-m in #45
  • Fix scrolling of parallax layer background within game world by @jobe-m in #46
  • Implement World GridVania level map renderer by @jobe-m in #47
  • Cleanup and refactor world data assets and map renderer by @jobe-m in #48
  • Move view port size out of camera entity by @jobe-m in #49
  • Clean up by @jobe-m in #50
  • Add DebugComponent and update DebugSystem for POV Drone control by @jobe-m in #51
  • Rework how game state manager starts game by @jobe-m in #52
  • Small updates and clean up by @jobe-m in #53
  • Refactor WorldData and add collision map by @jobe-m in #54
  • Feature/debug draw collision shapes by @jobe-m in #55

Full Changelog: v0.0.6...v0.1.0

v0.0.6

04 Oct 23:05
67fecd5
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What's Changed

  • Refactor parallax background by @jobe-m in #12
  • Update AssetModel with EntityConfig map by @jobe-m in #13

Full Changelog: v0.0.5...v0.0.6

Initial release

19 Feb 17:11
bbb8ef9
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Initial release Pre-release
Pre-release

Added serialization for components

0