8000 GitHub - krakow10/rbx_mesh: Rust parser for Roblox mesh files.
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Roblox Mesh Parser

Latest version License

rbx_mesh is a collection of deserializers for the different mesh versions in Roblox, and a function to detect the version and invoke the correct deserializer. The meshes are decoded into a structure that reflects the on-disk format of the particular mesh version, rather than being translated into a catch-all structure.

Mesh Example

Print the mesh vertices for any mesh version / vertex size

use rbx_mesh::{read_versioned,mesh::{Mesh,SizeOfVertex2}};

let file=std::fs::read("torso.mesh")?;
let versioned_mesh=read_versioned(std::io::Cursor::new(file))?;
match versioned_mesh{
	Mesh::V1(mesh)=>println!("{:?}",mesh.vertices),
	Mesh::V2(mesh)=>{
		match mesh.header.sizeof_vertex{
			SizeOfVertex2::Full=>println!("{:?}",mesh.vertices),
			SizeOfVertex2::Truncated=>println!("{:?}",mesh.vertices_truncated),
		}
	},
	Mesh::V3(mesh)=>{
		match mesh.header.sizeof_vertex{
			SizeOfVertex2::Full=>println!("{:?}",mesh.vertices),
			SizeOfVertex2::Truncated=>println!("{:?}",mesh.vertices_truncated),
		}
	},
	Mesh::V4(mesh)=>println!("{:?}",mesh.vertices),
	Mesh::V5(mesh)=>println!("{:?}",mesh.vertices),
}

Union Example

// PART 1: MeshData
use rbx_mesh::read_mesh_data_versioned;
use rbx_mesh::mesh_data::{MeshData,CSGMDL};

// this data is extracted from the "MeshData" property of UnionOperation
// the data is not usually contained in the roblox file itself
// but is sourced from the associated "AssetId" of the UnionOperation
let mesh_file=std::fs::read("4500696697_4.meshdata")?;
let mesh_data=read_mesh_data_versioned(std::io::Cursor::new(mesh_file))?;

// print mesh vertices
match mesh_data{
	MeshData::CSGK(_)=>(),
	MeshData::CSGMDL(CSGMDL::V2(mesh_data2))=>println!("{:?}",mesh_data2.mesh.vertices),
	MeshData::CSGMDL(CSGMDL::V4(mesh_data4))=>println!("{:?}",mesh_data4.mesh.vertices),
	// There is a branch with code for csgmdl v5, but the data is not fully labeled yet
}


// PART 2: PhysicsData
use rbx_mesh::read_physics_data_versioned;
use rbx_mesh::physics_data::{PhysicsData,CSGPHS};

// this data is extracted from the "PhysicsData" property of UnionOperation
let phys_file=std::fs::read("CSGPHS_3.data")?;
let physics_data=read_physics_data_versioned(std::io::Cursor::new(phys_file))?;

match physics_data{
	// the most common format (99% of the 100000 unions in my testing)
	PhysicsData::CSGPHS(CSGPHS::V3(meshes)),
	|PhysicsData::CSGPHS(CSGPHS::V5(meshes))=>println!("CSGPHS V3 or V5"),
	// new mesh format (2025)
	PhysicsData::CSGPHS(CSGPHS::V7(meshes))=>println!("CSGPHS V7"),
	// Only one occurence in my data set.
	// Who writes a uuid as ascii hex in a binary format!?
	PhysicsData::CSGK(csgk)=>println!("CSGK"),
	// These formats have zero occurences in my dataset
	// But they are documented at
	// https://devforum.roblox.com/t/some-info-on-sharedstrings-for-custom-collision-data-meshparts-unions-etc/294588
	PhysicsData::CSGPHS(CSGPHS::Block)=>println!("CSGPHS Block"),
	PhysicsData::CSGPHS(CSGPHS::V6(csgphs))=>println!("CSGPHS V6"),
}

License

Licensed under either of Apache License, Version 2.0 or MIT license at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this crate by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

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Rust parser for Roblox mesh files.

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