Vita port of Catacomb
This port is based on the Catacomb SDL2 source code
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Download and install the VPK.
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Buy the game here and install it.
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Inside the install folder locate the
Catacomb
directory -
Copy the files from the folder inside ux0:/data/Catacomb or copy the folder directly inside ux0:/data (Use USB, more reliable)
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Launch the game
- DPAD : Mouvements
- X (space) : Heal
- O (lctrl) : Attack
- [] (F3) : Reset the game
- /\ (escape) : Quit the game
- Start (F9) : Pause
- Select (F1) : Help
- L1 (F4) : Save the game
- R1 (F5) : Load the game
Because of the limited buttons on the vita, I had to cut some features. The important ones are there. I don't think that I'll try to add anything else. The game should be playable and you should not encounter issues, if you do open a github issue
sarcastic_cat : For all the help about Keybinding
All the CBPS community : For the help and the support
CatacombSDL is a source port for The Catacomb (also known as Catacomb II). This port compiles for Windows, OS X, and Linux for 32 and 64-bit X86. The only dependency is SDL 2.0 and CMake. Supported compilers are GCC, Clang, and MSVC.
It is released under the GNU GPLv2. Please see COPYING for license details.
The source port is a drop in replacement for the DOS binary, and maintains full compatibility with the DOS game files (demos, saves, and configuration). This brings about a few limitations most obvious in control configuration. For example, keyboard binds must correspond to a DOS scan code and joystick support is limited to 2-axis and 2-buttons.
Also note on case sensitive file systems, this port currently requires that the game data files (*.CA2) be in all upper case.