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Real-Time-Rendering-4th-CN Public
Forked from Morakito/Real-Time-Rendering-4th-CN《Real-Time Rendering 4th》 (RTR4) 中文翻译
UpdatedMar 13, 2025 -
stable-diffusion-webui Public
Forked from AUTOMATIC1111/stable-diffusion-webuiStable Diffusion web UI
Python GNU Affero General Public License v3.0 UpdatedApr 9, 2024 -
PythonWindows Public
Forked from adang1345/PythonWindowsUnofficial Python installers for Windows
MIT License UpdatedMar 20, 2024 -
imgui Public
Forked from ocornut/imguiDear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
C++ MIT License UpdatedMar 12, 2024 -
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ParticleEffectForUGUI Public
Forked from mob-sakai/ParticleEffectForUGUIRender particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
C# MIT License UpdatedNov 21, 2023 -
cocos-engine Public
Forked from cocos/cocos-engineCocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D gam…
C++ Other UpdatedNov 15, 2023 -
godot Public
Forked from godotengine/godotGodot Engine – Multi-platform 2D and 3D game engine
C++ MIT License UpdatedSep 12, 2023 -
RBDOOM-3-BFG Public
Forked from RobertBeckebans/RBDOOM-3-BFGDoom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
C++ GNU General Public License v3.0 UpdatedAug 22, 2023 -
UnityURPToonLitShaderExample Public
Forked from ColinLeung-NiloCat/UnityURPToonLitShaderExampleA very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
HLSL MIT License UpdatedJul 21, 2023 -
DirectX-Headers Public
Forked from microsoft/DirectX-HeadersOfficial DirectX headers available under an open source license
C MIT License UpdatedJul 3, 2023 -
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LearningDirectX12 Public
Forked from jpvanoosten/LearningDirectX12This repository is intended to be used as a code repository for learning DirectX 12.
C++ MIT License UpdatedApr 26, 2023 -
OcclusionCulling Public
Forked from GameTechDev/OcclusionCullingDemonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
C++ Apache License 2.0 UpdatedJan 3, 2023 -
DirectX-Graphics-Samples Public
Forked from microsoft/DirectX-Graphics-SamplesThis repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
C++ MIT License UpdatedNov 8, 2022 -
d3d12book Public
Forked from d3dcoder/d3d12bookSample code for the book "Introduction to 3D Game Programming with DirectX 12"
C++ UpdatedJun 2, 2022 -
glsl-optimizer Public
Forked from aras-p/glsl-optimizerGLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
C++ Other UpdatedMay 14, 2020 -
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Entitas-CSharp Public
Forked from sschmid/EntitasEntitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
C# MIT License UpdatedDec 9, 2018 -
websocket-sharp Public
Forked from sta/websocket-sharpA C# implementation of the WebSocket protocol client and server
C# MIT License UpdatedDec 4, 2018 -
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QFramework Public
Forked from liangxiegame/QFrameworkYour first K.I.S.S Unity 3D Framework.
C# MIT License UpdatedNov 11, 2018 -
LuaFramework_UGUI Public
Forked from jarjin/LuaFramework_UGUI基于uGUI+tolua的简单游戏框架 http://ulua.org/
C# UpdatedNov 1, 2018 -
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tolua Public
Forked from topameng/toluaThe fastest unity lua binding solution
C# MIT License UpdatedOct 22, 2018 -
breakout Public
Forked from games50/breakoutRemake of the classic Atari game Breakout!
Lua UpdatedAug 24, 2018 -
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Unity-UI-Framework Public
Forked from MrNerverDie/Unity-UI-Frameworka simple UI framework based on UGUI
C# UpdatedJun 14, 2017 -
Quake-Tools Public
Forked from id-Software/Quake-ToolsThe source release of the Quake tools and utilities
UpdatedJan 31, 2012