This repository is a collection of packages to easily control character animations with Unity's timeline and so on.
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Create Facial Preset
Create facial preset assets for describe facial expressions.
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Register corresponding blendshapes for facial expression
Register a face type and corresponding blend shape values.
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Add Facial Timeline component to a gameobject.
and set skinned mesh and add facial expression presets to the list.
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Create timeline for facial expression.
create facial expression track and bind the Facial Timeline component. And create facial clip with selecting face type.
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Create hand shape preset.
Create hand shape preset assets for describe hand shape.
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Register corresponding finger rotation values.
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Create hierarchy for hand animation timeline
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Register character's hand transforms
Press detect button to find character's finger transforms.
Please edit
HandTransformDetection.cs
script for your convenience. -
Add each timeline hand control component to a gameobject.
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Create timeline
Add hand timeline track and create some clips.
Design, Modeling and Rigging : さめ汰 (https://twitter.com/f_inari)
- 営利目的での使用は不可能です。
- 非営利目的で使用する場合も、下記連絡先までご連絡いただき、許諾を得たうえでのご使用をお願いいたします。