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- http://luikore.github.io
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svg aria-hidden="true" height="16" viewBox="0 0 16 16" version="1.1" width="16" data-view-component="true" class="octicon octicon-check ActionListItem-singleSelectCheckmark">
Verilog - Vim Script
- Zig
Most of the React Native styling material in one page
Tiny Minecraft clone in C and GLSL using the new SDL3 GPU API
A curated list of awesome neural radiance fields papers
Official repo for paper "Sparse Representation and Construction for High-Resolution 3D Shapes Modeling".
A topic-centric list of HQ open datasets.
Custom C++ game/rendering engine using Vulkan, Slang, and SDL3.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
3D subdivision surface algorithms in the Godot game engine.
A cross-platform, safe, pure-Rust graphics API.
A reimplementation of Stable Diffusion 3.5 in pure PyTorch
A high performance rust-powered UI layout library
A cross-platform font loading library written in Rust
UI components for building fantastic desktop application by using GPUI.
Character Animation Diffusion with Any Topology
GPU font rendering from vector outlines demonstration
Signed Distance Field Font Generator and Runtime Utility
Enlightened library to convert HTML and CSS to SVG
A fast, practical GPU rasterizer for fonts and vector graphics
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Audio playback and capture library written in C, in a single source file.