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Starred repositories
Text mode window environment. A terminal emulator and multiplexer with mouse support, overlapped windows and networked clients. Text-mode equivalent of X11 server + VNC server
A blueprint for creating games from scratch in Odin, without drowning in engine programming tech hell.
A top down, fast paced, objective based, PvP game, written in Rust, using the Bevy game engine.
Video-based AI memory library. Store millions of text chunks in MP4 files with lightning-fast semantic search. No database needed.
Basketo Engine – Lightweight Power for Serious 2D Game Devs.
📜 A plugin for Bevy that allows you to write some of your game or application logic in a scripting language.
A multi-threaded, renderer independent, fully customizable TypeScript voxel engine.
FreeAskInternet is a completely free, PRIVATE and LOCALLY running search aggregator & answer generate using MULTI LLMs, without GPU needed. The user can ask a question and the system will make a mu…
dependency injection done the biomes way
A work in progress procedurally generated game
Low-cost Minecraft clone made with bare WebGPU
A Minecraft-like environment powered by TresJS
Library for rendering and emulating parts of Minecraft
use deno to display WebGPU demos
Use any web browser as GUI, with Deno in the backend and HTML5 in the frontend.
Biomes is an open source sandbox MMORPG built for the web using web technologies such as Next.js, Typescript, React and WebAssembly.
Web Server (and its launcher) for AoE 1, 2 and 3 DE supporting LAN multiplayer 100% offline
Enhanced InstancedMesh with frustum culling, fast raycasting (using a BVH), sorting, visibility, LOD, skinning and more.
Simple breakout game written entirely in pure JavaScript and rendered on HTML5 canvas.
A complete, fast and fun web game engine with examples
🕷️Github China/Global User Ranking, Global Warehouse Star Ranking (Github Action is automatically updated daily).
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.