Stars
💡 Experimental real-time global illumination renderer 🦀
Using Python to precedurally generate 3D meshes, drawn with OpenGL.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
A fast entity component system (ECS) for C & C++
Chromium Embedded Framework (CEF). A simple framework for embedding Chromium-based browsers in other applications.
UI widgets for modern apps. Data table, forms, toolbars, sidebar, tabs, tooltips, popups. All under 120kb (gzipped).
xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
continue development of original Blender addon a1studmuffin/SpaceshipGenerator
A Blender script to procedurally generate 3D spaceships
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff.
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
High performance Entity/Component/System library.
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
A General-purpose Task-parallel Programming System using Modern C++
A fastest, exception-safety and pure C++17 thread pool.
Daxa is a convenient, simple and modern gpu abstraction built on vulkan
FastCDC implementation in Python https://pypi.org/project/fastcdc/
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.