8000 AMDGPU: Add more f16 copysign tests by arsenm · Pull Request #142115 · llvm/llvm-project · GitHub
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Merged
merged 1 commit into from
May 30, 2025

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@arsenm arsenm commented May 30, 2025

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@arsenm arsenm marked this pull request as ready for review May 30, 2025 13:22
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llvmbot commented May 30, 2025

@llvm/pr-subscribers-backend-amdgpu

Author: Matt Arsenault (arsenm)

Changes

Patch is 365.90 KiB, truncated to 20.00 KiB below, full version: https://github.com/llvm/llvm-project/pull/142115.diff

2 Files Affected:

  • (modified) llvm/test/CodeGen/AMDGPU/fcopysign.bf16.ll (+4746-3)
  • (modified) llvm/test/CodeGen/AMDGPU/fcopysign.f16.ll (+3652)
diff --git a/llvm/test/CodeGen/AMDGPU/fcopysign.bf16.ll b/llvm/test/CodeGen/AMDGPU/fcopysign.bf16.ll
index 4fcce8a6d623f..e99a6bf273e3b 100644
--- a/llvm/test/CodeGen/AMDGPU/fcopysign.bf16.ll
+++ b/llvm/test/CodeGen/AMDGPU/fcopysign.bf16.ll
@@ -954,6 +954,4749 @@ define amdgpu_ps <2 x i32> @s_copysign_f64_bf16(double inreg %mag, bfloat inreg
   %ins.1 = insertelement <2 x i32> %ins.0, i32 %readlane1, i32 1
   ret <2 x i32> %ins.1
 }
-;; NOTE: These prefixes are unused and the list is autogenerated. Do not add tests below this line:
-; GFX11FAKE16: {{.*}}
-; GFX11TRUE16: {{.*}}
+
+define amdgpu_ps i32 @s_copysign_v2bf16(<2 x bfloat> inreg %arg_mag, <2 x bfloat> inreg %arg_sign) {
+; GCN-LABEL: s_copysign_v2bf16:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    v_mul_f32_e64 v0, 1.0, s3
+; GCN-NEXT:    v_mul_f32_e64 v1, 1.0, s2
+; GCN-NEXT:    v_mul_f32_e64 v2, 1.0, s1
+; GCN-NEXT:    v_mul_f32_e64 v3, 1.0, s0
+; GCN-NEXT:    v_lshrrev_b32_e32 v0, 16, v0
+; GCN-NEXT:    v_lshrrev_b32_e32 v1, 16, v1
+; GCN-NEXT:    v_bfe_u32 v3, v3, 16, 15
+; GCN-NEXT:    v_bfe_u32 v2, v2, 16, 15
+; GCN-NEXT:    v_and_b32_e32 v1, 0x8000, v1
+; GCN-NEXT:    v_and_b32_e32 v0, 0x8000, v0
+; GCN-NEXT:    v_or_b32_e32 v1, v3, v1
+; GCN-NEXT:    v_or_b32_e32 v0, v2, v0
+; GCN-NEXT:    v_lshlrev_b32_e32 v0, 16, v0
+; GCN-NEXT:    v_or_b32_e32 v0, v1, v0
+; GCN-NEXT:    v_readfirstlane_b32 s0, v0
+; GCN-NEXT:    ; return to shader part epilog
+;
+; GFX7-LABEL: s_copysign_v2bf16:
+; GFX7:       ; %bb.0:
+; GFX7-NEXT:    v_mul_f32_e64 v0, 1.0, s3
+; GFX7-NEXT:    v_lshrrev_b32_e32 v0, 16, v0
+; GFX7-NEXT:    v_mul_f32_e64 v1, 1.0, s2
+; GFX7-NEXT:    v_mul_f32_e64 v2, 1.0, s1
+; GFX7-NEXT:    v_lshrrev_b32_e32 v1, 16, v1
+; GFX7-NEXT:    v_mul_f32_e64 v3, 1.0, s0
+; GFX7-NEXT:    v_and_b32_e32 v0, 0x8000, v0
+; GFX7-NEXT:    v_bfe_u32 v2, v2, 16, 15
+; GFX7-NEXT:    v_and_b32_e32 v1, 0x8000, v1
+; GFX7-NEXT:    v_bfe_u32 v3, v3, 16, 15
+; GFX7-NEXT:    v_or_b32_e32 v0, v2, v0
+; GFX7-NEXT:    v_or_b32_e32 v1, v3, v1
+; GFX7-NEXT:    v_lshlrev_b32_e32 v0, 16, v0
+; GFX7-NEXT:    v_or_b32_e32 v0, v1, v0
+; GFX7-NEXT:    v_readfirstlane_b32 s0, v0
+; GFX7-NEXT:    ; return to shader part epilog
+;
+; GFX8-LABEL: s_copysign_v2bf16:
+; GFX8:       ; %bb.0:
+; GFX8-NEXT:    s_movk_i32 s2, 0x7fff
+; GFX8-NEXT:    v_mov_b32_e32 v0, s0
+; GFX8-NEXT:    v_mov_b32_e32 v1, s1
+; GFX8-NEXT:    s_lshr_b32 s1, s1, 16
+; GFX8-NEXT:    s_lshr_b32 s0, s0, 16
+; GFX8-NEXT:    v_bfi_b32 v0, s2, v0, v1
+; GFX8-NEXT:    v_mov_b32_e32 v1, s0
+; GFX8-NEXT:    v_mov_b32_e32 v2, s1
+; GFX8-NEXT:    v_bfi_b32 v1, s2, v1, v2
+; GFX8-NEXT:    v_lshlrev_b32_e32 v1, 16, v1
+; GFX8-NEXT:    v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
+; GFX8-NEXT:    v_readfirstlane_b32 s0, v0
+; GFX8-NEXT:    ; return to shader part epilog
+;
+; GFX9-LABEL: s_copysign_v2bf16:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    s_movk_i32 s2, 0x7fff
+; GFX9-NEXT:    v_mov_b32_e32 v0, s0
+; GFX9-NEXT:    v_mov_b32_e32 v1, s1
+; GFX9-NEXT:    s_lshr_b32 s1, s1, 16
+; GFX9-NEXT:    s_lshr_b32 s0, s0, 16
+; GFX9-NEXT:    v_bfi_b32 v0, s2, v0, v1
+; GFX9-NEXT:    v_mov_b32_e32 v1, s0
+; GFX9-NEXT:    v_mov_b32_e32 v2, s1
+; GFX9-NEXT:    v_bfi_b32 v1, s2, v1, v2
+; GFX9-NEXT:    v_and_b32_e32 v0, 0xffff, v0
+; GFX9-NEXT:    v_lshl_or_b32 v0, v1, 16, v0
+; GFX9-NEXT:    v_readfirstlane_b32 s0, v0
+; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: s_copysign_v2bf16:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_mov_b32_e32 v0, s1
+; GFX10-NEXT:    s_lshr_b32 s1, s1, 16
+; GFX10-NEXT:    v_mov_b32_e32 v1, s1
+; GFX10-NEXT:    v_bfi_b32 v0, 0x7fff, s0, v0
+; GFX10-NEXT:    s_lshr_b32 s0, s0, 16
+; GFX10-NEXT:    v_bfi_b32 v1, 0x7fff, s0, v1
+; GFX10-NEXT:    v_and_b32_e32 v0, 0xffff, v0
+; GFX10-NEXT:    v_lshl_or_b32 v0, v1, 16, v0
+; GFX10-NEXT:    v_readfirstlane_b32 s0, v0
+; GFX10-NEXT:    ; return to shader part epilog
+;
+; GFX11-LABEL: s_copysign_v2bf16:
+; GFX11:       ; %bb.0:
+; GFX11-NEXT:    v_mov_b32_e32 v0, s1
+; GFX11-NEXT:    s_lshr_b32 s1, s1, 16
+; GFX11-NEXT:    s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(VALU_DEP_2)
+; GFX11-NEXT:    v_mov_b32_e32 v1, s1
+; GFX11-NEXT:    v_bfi_b32 v0, 0x7fff, s0, v0
+; GFX11-NEXT:    s_lshr_b32 s0, s0, 16
+; GFX11-NEXT:    s_delay_alu instid0(VALU_DEP_2) | instid1(SALU_CYCLE_1)
+; GFX11-NEXT:    v_bfi_b32 v1, 0x7fff, s0, v1
+; GFX11-NEXT:    s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_1)
+; GFX11-NEXT:    v_and_b32_e32 v0, 0xffff, v0
+; GFX11-NEXT:    v_lshl_or_b32 v0, v1, 16, v0
+; GFX11-NEXT:    s_delay_alu instid0(VALU_DEP_1)
+; GFX11-NEXT:    v_readfirstlane_b32 s0, v0
+; GFX11-NEXT:    ; return to shader part epilog
+  %out = call <2 x bfloat> @llvm.copysign.v2bf16(<2 x bfloat> %arg_mag, <2 x bfloat> %arg_sign)
+  %cast = bitcast <2 x bfloat> %out to i32
+  ret i32 %cast
+}
+
+define amdgpu_ps <3 x i16> @s_copysign_v3bf16(<3 x bfloat> inreg %arg_mag, <3 x bfloat> inreg %arg_sign) {
+; GCN-LABEL: s_copysign_v3bf16:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    v_mul_f32_e64 v0, 1.0, s5
+; GCN-NEXT:    v_mul_f32_e64 v1, 1.0, s4
+; GCN-NEXT:    v_mul_f32_e64 v2, 1.0, s3
+; GCN-NEXT:    v_mul_f32_e64 v3, 1.0, s2
+; GCN-NEXT:    v_mul_f32_e64 v4, 1.0, s1
+; GCN-NEXT:    v_mul_f32_e64 v5, 1.0, s0
+; GCN-NEXT:    v_lshrrev_b32_e32 v0, 16, v0
+; GCN-NEXT:    v_lshrrev_b32_e32 v1, 16, v1
+; GCN-NEXT:    v_lshrrev_b32_e32 v2, 16, v2
+; GCN-NEXT:    v_bfe_u32 v5, v5, 16, 15
+; GCN-NEXT:    v_bfe_u32 v4, v4, 16, 15
+; GCN-NEXT:    v_bfe_u32 v3, v3, 16, 15
+; GCN-NEXT:    v_and_b32_e32 v2, 0x8000, v2
+; GCN-NEXT:    v_and_b32_e32 v1, 0x8000, v1
+; GCN-NEXT:    v_and_b32_e32 v0, 0x8000, v0
+; GCN-NEXT:    v_or_b32_e32 v2, v5, v2
+; GCN-NEXT:    v_or_b32_e32 v1, v4, v1
+; GCN-NEXT:    v_or_b32_e32 v0, v3, v0
+; GCN-NEXT:    v_lshlrev_b32_e32 v1, 16, v1
+; GCN-NEXT:    v_or_b32_e32 v2, v2, v1
+; GCN-NEXT:    v_alignbit_b32 v1, v0, v1, 16
+; GCN-NEXT:    v_readfirstlane_b32 s1, v1
+; GCN-NEXT:    v_readfirstlane_b32 s0, v2
+; GCN-NEXT:    v_readfirstlane_b32 s2, v0
+; GCN-NEXT:    ; return to shader part epilog
+;
+; GFX7-LABEL: s_copysign_v3bf16:
+; GFX7:       ; %bb.0:
+; GFX7-NEXT:    v_mul_f32_e64 v1, 1.0, s4
+; GFX7-NEXT:    v_mul_f32_e64 v0, 1.0, s5
+; GFX7-NEXT:    v_lshrrev_b32_e32 v1, 16, v1
+; GFX7-NEXT:    v_mul_f32_e64 v2, 1.0, s3
+; GFX7-NEXT:    v_mul_f32_e64 v4, 1.0, s1
+; GFX7-NEXT:    v_lshrrev_b32_e32 v0, 16, v0
+; GFX7-NEXT:    v_lshrrev_b32_e32 v2, 16, v2
+; GFX7-NEXT:    v_mul_f32_e64 v3, 1.0, s2
+; GFX7-NEXT:    v_mul_f32_e64 v5, 1.0, s0
+; GFX7-NEXT:    v_and_b32_e32 v1, 0x8000, v1
+; GFX7-NEXT:    v_bfe_u32 v4, v4, 16, 15
+; GFX7-NEXT:    v_and_b32_e32 v2, 0x8000, v2
+; GFX7-NEXT:    v_bfe_u32 v5, v5, 16, 15
+; GFX7-NEXT:    v_or_b32_e32 v1, v4, v1
+; GFX7-NEXT:    v_and_b32_e32 v0, 0x8000, v0
+; GFX7-NEXT:    v_bfe_u32 v3, v3, 16, 15
+; GFX7-NEXT:    v_or_b32_e32 v2, v5, v2
+; GFX7-NEXT:    v_lshlrev_b32_e32 v1, 16, v1
+; GFX7-NEXT:    v_or_b32_e32 v0, v3, v0
+; GFX7-NEXT:    v_or_b32_e32 v2, v2, v1
+; GFX7-NEXT:    v_alignbit_b32 v1, v0, v1, 16
+; GFX7-NEXT:    v_readfirstlane_b32 s1, v1
+; GFX7-NEXT:    v_readfirstlane_b32 s0, v2
+; GFX7-NEXT:    v_readfirstlane_b32 s2, v0
+; GFX7-NEXT:    ; return to shader part epilog
+;
+; GFX8-LABEL: s_copysign_v3bf16:
+; GFX8:       ; %bb.0:
+; GFX8-NEXT:    s_movk_i32 s4, 0x7fff
+; GFX8-NEXT:    v_mov_b32_e32 v0, s1
+; GFX8-NEXT:    v_mov_b32_e32 v1, s3
+; GFX8-NEXT:    s_lshr_b32 s1, s2, 16
+; GFX8-NEXT:    s_lshr_b32 s3, s0, 16
+; GFX8-NEXT:    v_bfi_b32 v0, s4, v0, v1
+; GFX8-NEXT:    v_mov_b32_e32 v1, s3
+; GFX8-NEXT:    v_mov_b32_e32 v2, s1
+; GFX8-NEXT:    v_bfi_b32 v1, s4, v1, v2
+; GFX8-NEXT:    v_mov_b32_e32 v2, s0
+; GFX8-NEXT:    v_mov_b32_e32 v3, s2
+; GFX8-NEXT:    v_bfi_b32 v2, s4, v2, v3
+; GFX8-NEXT:    v_lshlrev_b32_e32 v1, 16, v1
+; GFX8-NEXT:    v_or_b32_sdwa v1, v2, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
+; GFX8-NEXT:    v_readfirstlane_b32 s0, v1
+; GFX8-NEXT:    v_readfirstlane_b32 s1, v0
+; GFX8-NEXT:    ; return to shader part epilog
+;
+; GFX9-LABEL: s_copysign_v3bf16:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    s_movk_i32 s4, 0x7fff
+; GFX9-NEXT:    v_mov_b32_e32 v0, s1
+; GFX9-NEXT:    v_mov_b32_e32 v1, s3
+; GFX9-NEXT:    v_bfi_b32 v0, s4, v0, v1
+; GFX9-NEXT:    v_mov_b32_e32 v1, s0
+; GFX9-NEXT:    v_mov_b32_e32 v2, s2
+; GFX9-NEXT:    s_lshr_b32 s1, s2, 16
+; GFX9-NEXT:    s_lshr_b32 s0, s0, 16
+; GFX9-NEXT:    v_bfi_b32 v1, s4, v1, v2
+; GFX9-NEXT:    v_mov_b32_e32 v2, s0
+; GFX9-NEXT:    v_mov_b32_e32 v3, s1
+; GFX9-NEXT:    v_bfi_b32 v2, s4, v2, v3
+; GFX9-NEXT:    v_and_b32_e32 v1, 0xffff, v1
+; GFX9-NEXT:    v_lshl_or_b32 v1, v2, 16, v1
+; GFX9-NEXT:    v_readfirstlane_b32 s0, v1
+; GFX9-NEXT:    v_readfirstlane_b32 s1, v0
+; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: s_copysign_v3bf16:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_mov_b32_e32 v0, s2
+; GFX10-NEXT:    s_lshr_b32 s2, s2, 16
+; GFX10-NEXT:    v_mov_b32_e32 v2, s3
+; GFX10-NEXT:    v_mov_b32_e32 v1, s2
+; GFX10-NEXT:    v_bfi_b32 v0, 0x7fff, s0, v0
+; GFX10-NEXT:    s_lshr_b32 s0, s0, 16
+; GFX10-NEXT:    v_bfi_b32 v1, 0x7fff, s0, v1
+; GFX10-NEXT:    v_and_b32_e32 v0, 0xffff, v0
+; GFX10-NEXT:    v_lshl_or_b32 v0, v1, 16, v0
+; GFX10-NEXT:    v_bfi_b32 v1, 0x7fff, s1, v2
+; GFX10-NEXT:    v_readfirstlane_b32 s0, v0
+; GFX10-NEXT:    v_readfirstlane_b32 s1, v1
+; GFX10-NEXT:    ; return to shader part epilog
+;
+; GFX11-LABEL: s_copysign_v3bf16:
+; GFX11:       ; %bb.0:
+; GFX11-NEXT:    v_mov_b32_e32 v0, s2
+; GFX11-NEXT:    s_lshr_b32 s2, s2, 16
+; GFX11-NEXT:    s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(VALU_DEP_2)
+; GFX11-NEXT:    v_dual_mov_b32 v2, s3 :: v_dual_mov_b32 v1, s2
+; GFX11-NEXT:    v_bfi_b32 v0, 0x7fff, s0, v0
+; GFX11-NEXT:    s_lshr_b32 s0, s0, 16
+; GFX11-NEXT:    s_delay_alu instid0(VALU_DEP_2) | instid1(SALU_CYCLE_1)
+; GFX11-NEXT:    v_bfi_b32 v1, 0x7fff, s0, v1
+; GFX11-NEXT:    s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_1)
+; GFX11-NEXT:    v_and_b32_e32 v0, 0xffff, v0
+; GFX11-NEXT:    v_lshl_or_b32 v0, v1, 16, v0
+; GFX11-NEXT:    v_bfi_b32 v1, 0x7fff, s1, v2
+; GFX11-NEXT:    s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2)
+; GFX11-NEXT:    v_readfirstlane_b32 s0, v0
+; GFX11-NEXT:    v_readfirstlane_b32 s1, v1
+; GFX11-NEXT:    ; return to shader part epilog
+  %out = call <3 x bfloat> @llvm.copysign.v3bf16(<3 x bfloat> %arg_mag, <3 x bfloat> %arg_sign)
+  %cast = bitcast <3 x bfloat> %out to <3 x i16>
+  ret <3 x i16> %cast
+}
+
+define amdgpu_ps <2 x i32> @s_copysign_v4bf16(<4 x bfloat> inreg %arg_mag, <4 x bfloat> inreg %arg_sign) {
+; GCN-LABEL: s_copysign_v4bf16:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    v_mul_f32_e64 v0, 1.0, s5
+; GCN-NEXT:    v_mul_f32_e64 v1, 1.0, s4
+; GCN-NEXT:    v_mul_f32_e64 v2, 1.0, s7
+; GCN-NEXT:    v_mul_f32_e64 v3, 1.0, s6
+; GCN-NEXT:    v_mul_f32_e64 v4, 1.0, s1
+; GCN-NEXT:    v_mul_f32_e64 v5, 1.0, s0
+; GCN-NEXT:    v_mul_f32_e64 v6, 1.0, s3
+; GCN-NEXT:    v_mul_f32_e64 v7, 1.0, s2
+; GCN-NEXT:    v_lshrrev_b32_e32 v0, 16, v0
+; GCN-NEXT:    v_lshrrev_b32_e32 v1, 16, v1
+; GCN-NEXT:    v_lshrrev_b32_e32 v2, 16, v2
+; GCN-NEXT:    v_lshrrev_b32_e32 v3, 16, v3
+; GCN-NEXT:    v_bfe_u32 v7, v7, 16, 15
+; GCN-NEXT:    v_bfe_u32 v6, v6, 16, 15
+; GCN-NEXT:    v_bfe_u32 v5, v5, 16, 15
+; GCN-NEXT:    v_bfe_u32 v4, v4, 16, 15
+; GCN-NEXT:    v_and_b32_e32 v3, 0x8000, v3
+; GCN-NEXT:    v_and_b32_e32 v2, 0x8000, v2
+; GCN-NEXT:    v_and_b32_e32 v1, 0x8000, v1
+; GCN-NEXT:    v_and_b32_e32 v0, 0x8000, v0
+; GCN-NEXT:    v_or_b32_e32 v3, v7, v3
+; GCN-NEXT:    v_or_b32_e32 v2, v6, v2
+; GCN-NEXT:    v_or_b32_e32 v1, v5, v1
+; GCN-NEXT:    v_or_b32_e32 v0, v4, v0
+; GCN-NEXT:    v_lshlrev_b32_e32 v2, 16, v2
+; GCN-NEXT:    v_lshlrev_b32_e32 v0, 16, v0
+; GCN-NEXT:    v_or_b32_e32 v2, v3, v2
+; GCN-NEXT:    v_or_b32_e32 v0, v1, v0
+; GCN-NEXT:    v_readfirstlane_b32 s0, v0
+; GCN-NEXT:    v_readfirstlane_b32 s1, v2
+; GCN-NEXT:    ; return to shader part epilog
+;
+; GFX7-LABEL: s_copysign_v4bf16:
+; GFX7:       ; %bb.0:
+; GFX7-NEXT:    v_mul_f32_e64 v2, 1.0, s7
+; GFX7-NEXT:    v_lshrrev_b32_e32 v2, 16, v2
+; GFX7-NEXT:    v_mul_f32_e64 v3, 1.0, s6
+; GFX7-NEXT:    v_mul_f32_e64 v6, 1.0, s3
+; GFX7-NEXT:    v_lshrrev_b32_e32 v3, 16, v3
+; GFX7-NEXT:    v_mul_f32_e64 v7, 1.0, s2
+; GFX7-NEXT:    v_and_b32_e32 v2, 0x8000, v2
+; GFX7-NEXT:    v_bfe_u32 v6, v6, 16, 15
+; GFX7-NEXT:    v_mul_f32_e64 v1, 1.0, s4
+; GFX7-NEXT:    v_and_b32_e32 v3, 0x8000, v3
+; GFX7-NEXT:    v_bfe_u32 v7, v7, 16, 15
+; GFX7-NEXT:    v_or_b32_e32 v2, v6, v2
+; GFX7-NEXT:    v_mul_f32_e64 v0, 1.0, s5
+; GFX7-NEXT:    v_lshrrev_b32_e32 v1, 16, v1
+; GFX7-NEXT:    v_mul_f32_e64 v5, 1.0, s0
+; GFX7-NEXT:    v_or_b32_e32 v3, v7, v3
+; GFX7-NEXT:    v_lshlrev_b32_e32 v2, 16, v2
+; GFX7-NEXT:    v_lshrrev_b32_e32 v0, 16, v0
+; GFX7-NEXT:    v_mul_f32_e64 v4, 1.0, s1
+; GFX7-NEXT:    v_or_b32_e32 v2, v3, v2
+; GFX7-NEXT:    v_and_b32_e32 v1, 0x8000, v1
+; GFX7-NEXT:    v_bfe_u32 v3, v5, 16, 15
+; GFX7-NEXT:    v_or_b32_e32 v1, v3, v1
+; GFX7-NEXT:    v_and_b32_e32 v0, 0x8000, v0
+; GFX7-NEXT:    v_bfe_u32 v3, v4, 16, 15
+; GFX7-NEXT:    v_or_b32_e32 v0, v3, v0
+; GFX7-NEXT:    v_lshlrev_b32_e32 v0, 16, v0
+; GFX7-NEXT:    v_or_b32_e32 v0, v1, v0
+; GFX7-NEXT:    v_readfirstlane_b32 s0, v0
+; GFX7-NEXT:    v_readfirstlane_b32 s1, v2
+; GFX7-NEXT:    ; return to shader part epilog
+;
+; GFX8-LABEL: s_copysign_v4bf16:
+; GFX8:       ; %bb.0:
+; GFX8-NEXT:    s_movk_i32 s4, 0x7fff
+; GFX8-NEXT:    v_mov_b32_e32 v0, s1
+; GFX8-NEXT:    v_mov_b32_e32 v1, s3
+; GFX8-NEXT:    s_lshr_b32 s3, s3, 16
+; GFX8-NEXT:    s_lshr_b32 s1, s1, 16
+; GFX8-NEXT:    v_bfi_b32 v0, s4, v0, v1
+; GFX8-NEXT:    v_mov_b32_e32 v1, s1
+; GFX8-NEXT:    v_mov_b32_e32 v2, s3
+; GFX8-NEXT:    v_bfi_b32 v1, s4, v1, v2
+; GFX8-NEXT:    v_lshlrev_b32_e32 v1, 16, v1
+; GFX8-NEXT:    v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
+; GFX8-NEXT:    v_mov_b32_e32 v1, s0
+; GFX8-NEXT:    v_mov_b32_e32 v2, s2
+; GFX8-NEXT:    s_lshr_b32 s1, s2, 16
+; GFX8-NEXT:    s_lshr_b32 s0, s0, 16
+; GFX8-NEXT:    v_bfi_b32 v1, s4, v1, v2
+; GFX8-NEXT:    v_mov_b32_e32 v2, s0
+; GFX8-NEXT:    v_mov_b32_e32 v3, s1
+; GFX8-NEXT:    v_bfi_b32 v2, s4, v2, v3
+; GFX8-NEXT:    v_lshlrev_b32_e32 v2, 16, v2
+; GFX8-NEXT:    v_or_b32_sdwa v1, v1, v2 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
+; GFX8-NEXT:    v_readfirstlane_b32 s0, v1
+; GFX8-NEXT:    v_readfirstlane_b32 s1, v0
+; GFX8-NEXT:    ; return to shader part epilog
+;
+; GFX9-LABEL: s_copysign_v4bf16:
+; GFX9:       ; %bb.0:
+; GFX9-NEXT:    s_movk_i32 s4, 0x7fff
+; GFX9-NEXT:    v_mov_b32_e32 v0, s1
+; GFX9-NEXT:    v_mov_b32_e32 v1, s3
+; GFX9-NEXT:    s_lshr_b32 s3, s3, 16
+; GFX9-NEXT:    s_lshr_b32 s1, s1, 16
+; GFX9-NEXT:    v_bfi_b32 v0, s4, v0, v1
+; GFX9-NEXT:    v_mov_b32_e32 v1, s1
+; GFX9-NEXT:    v_mov_b32_e32 v2, s3
+; GFX9-NEXT:    v_bfi_b32 v1, s4, v1, v2
+; GFX9-NEXT:    v_and_b32_e32 v0, 0xffff, v0
+; GFX9-NEXT:    v_lshl_or_b32 v0, v1, 16, v0
+; GFX9-NEXT:    v_mov_b32_e32 v1, s0
+; GFX9-NEXT:    v_mov_b32_e32 v2, s2
+; GFX9-NEXT:    s_lshr_b32 s1, s2, 16
+; GFX9-NEXT:    s_lshr_b32 s0, s0, 16
+; GFX9-NEXT:    v_bfi_b32 v1, s4, v1, v2
+; GFX9-NEXT:    v_mov_b32_e32 v2, s0
+; GFX9-NEXT:    v_mov_b32_e32 v3, s1
+; GFX9-NEXT:    v_bfi_b32 v2, s4, v2, v3
+; GFX9-NEXT:    v_and_b32_e32 v1, 0xffff, v1
+; GFX9-NEXT:    v_lshl_or_b32 v1, v2, 16, v1
+; GFX9-NEXT:    v_readfirstlane_b32 s0, v1
+; GFX9-NEXT:    v_readfirstlane_b32 s1, v0
+; GFX9-NEXT:    ; return to shader part epilog
+;
+; GFX10-LABEL: s_copysign_v4bf16:
+; GFX10:       ; %bb.0:
+; GFX10-NEXT:    v_mov_b32_e32 v0, s3
+; GFX10-NEXT:    v_mov_b32_e32 v1, s2
+; GFX10-NEXT:    s_lshr_b32 s3, s3, 16
+; GFX10-NEXT:    s_lshr_b32 s2, s2, 16
+; GFX10-NEXT:    v_mov_b32_e32 v2, s3
+; GFX10-NEXT:    v_bfi_b32 v0, 0x7fff, s1, v0
+; GFX10-NEXT:    v_mov_b32_e32 v3, s2
+; GFX10-NEXT:    v_bfi_b32 v1, 0x7fff, s0, v1
+; GFX10-NEXT:    s_lshr_b32 s1, s1, 16
+; GFX10-NEXT:    s_lshr_b32 s0, s0, 16
+; GFX10-NEXT:    v_bfi_b32 v2, 0x7fff, s1, v2
+; GFX10-NEXT:    v_bfi_b32 v3, 0x7fff, s0, v3
+; GFX10-NEXT:    v_and_b32_e32 v1, 0xffff, v1
+; GFX10-NEXT:    v_and_b32_e32 v0, 0xffff, v0
+; GFX10-NEXT:    v_lshl_or_b32 v1, v3, 16, v1
+; GFX10-NEXT:    v_lshl_or_b32 v0, v2, 16, v0
+; GFX10-NEXT:    v_readfirstlane_b32 s0, v1
+; GFX10-NEXT:    v_readfirstlane_b32 s1, v0
+; GFX10-NEXT:    ; return to shader part epilog
+;
+; GFX11-LABEL: s_copysign_v4bf16:
+; GFX11:       ; %bb.0:
+; GFX11-NEXT:    v_dual_mov_b32 v0, s3 :: v_dual_mov_b32 v1, s2
+; GFX11-NEXT:    s_lshr_b32 s3, s3, 16
+; GFX11-NEXT:    s_lshr_b32 s2, s2, 16
+; GFX11-NEXT:    s_delay_alu instid0(SALU_CYCLE_1) | instskip(NEXT) | instid1(VALU_DEP_2)
+; GFX11-NEXT:    v_dual_mov_b32 v2, s3 :: v_dual_mov_b32 v3, s2
+; GFX11-NEXT:    v_bfi_b32 v0, 0x7fff, s1, v0
+; GFX11-NEXT:    v_bfi_b32 v1, 0x7fff, s0, v1
+; GFX11-NEXT:    s_lshr_b32 s1, s1, 16
+; GFX11-NEXT:    s_lshr_b32 s0, s0, 16
+; GFX11-NEXT:    v_bfi_b32 v2, 0x7fff, s1, v2
+; GFX11-NEXT:    v_bfi_b32 v3, 0x7fff, s0, v3
+; GFX11-NEXT:    v_and_b32_e32 v1, 0xffff, v1
+; GFX11-NEXT:    v_and_b32_e32 v0, 0xffff, v0
+; GFX11-NEXT:    s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2)
+; GFX11-NEXT:    v_lshl_or_b32 v1, v3, 16, v1
+; GFX11-NEXT:    v_lshl_or_b32 v0, v2, 16, v0
+; GFX11-NEXT:    s_delay_alu instid0(VALU_DEP_2) | instskip(NEXT) | instid1(VALU_DEP_2)
+; GFX11-NEXT:    v_readfirstlane_b32 s0, v1
+; GFX11-NEXT:    v_readfirstlane_b32 s1, v0
+; GFX11-NEXT:    ; return to shader part epilog
+  %out = call <4 x bfloat> @llvm.copysign.v4bf16(<4 x bfloat> %arg_mag, <4 x bfloat> %arg_sign)
+  %cast = bitcast <4 x bfloat> %out to <2 x i32>
+  ret <2 x i32> %cast
+}
+
+define amdgpu_ps <4 x i32> @s_copysign_v8bf16(<8 x bfloat> inreg %arg_mag, <8 x bfloat> inreg %arg_sign) {
+; GCN-LABEL: s_copysign_v8bf16:
+; GCN:       ; %bb.0:
+; GCN-NEXT:    v_mul_f32_e64 v0, 1.0, s9
+; GCN-NEXT:    v_mul_f32_e64 v1, 1.0, s8
+; GCN-NEXT:    v_mul_f32_e64 v2, 1.0, s11
+; GCN-NEXT:    v_mul_f32_e64 v3, 1.0, s10
+; GCN-NEXT:    v_mul_f32_e64 v4, 1.0, s13
+; GCN-NEXT:    v_mul_f32_e64 v5, 1.0, s12
+; GCN-NEXT:    v_mul_f32_e64 v6, 1.0, s15
+; GCN-NEXT:    v_mul_f32_e64 v7, 1.0, s14
+; GCN-NEXT:    v_mul_f32_e64 v8, 1.0, s1
+; GCN-NEXT:    v_mul_f32_e64 v9, 1.0, s0
+; GCN-NEXT:    v_mul_f32_e64 v10, 1.0, s3
+; GCN-NEXT:    v_mul_f32_e64 v11, 1.0, s2
+; GCN-NEXT:    v_mul_f32_e64 v12, 1.0, s5
+; GCN-NEXT:    v_mul_f32_e64 v13, 1.0, s4
+; GCN-NEXT:    v_mul_f32_e64 v14, 1.0, s7
+; GCN-NEXT:    v_mul_f32_e64 v15, 1.0, s6
+; GCN-NEXT:    v_lshrrev_b32_e32 v0, 16, v0
+; GCN-NEXT:    v_lshrrev_b32_e32 v1, 16, v1
+; GCN-NEXT:    v_lshrrev_b32_e32 v2, 16, v2
+; GCN-NEXT:    v_lshrrev_b32_e32 v3, 16, v3
+; GCN-NEXT:    v_lshrrev_b32_e32 v4, 16, v4
+; GCN-NEXT:    v_lshrrev_b32_e32 v5, 16, v5
+; GCN-NEXT:    v_lshrrev_b32_e32 v6, 16, v6
+; GCN-NEXT:    v_lshrrev_b32_e32 v7, 16, v7
+; GCN-NEXT:    v_bfe_u32 v15, v15, 16, 15
+; GCN-NEXT:    v_bfe_u32 v14, v14, 16, 15
+; GCN-NEXT:    v_bfe_u32 v13, v13, 16, 15
+; GCN-NEXT:    v_bfe_u32 v12, v12, 16, 15
+; GCN-NEXT:    v_bfe_u32 v11, v11, 16, 15
+; GCN-NEXT:    v_bfe_u32 v10, v10, 16, 15
+; GCN-NEXT:    v_bfe_u32 v9, v9, 16, 15
+; GCN-NEXT:    v_bfe_u32 v8, v8, 16, 15
+; GCN-NEXT:    v_and_b32_e32 v7, 0x8000, v7
+; GCN-NEXT:    v_and_b32_e32 v6, 0x8000, v6
+; GCN-NEXT:    v_and_b32_e32 v5, 0x8000, v5
+; GCN-NEXT:    v_and_b32_e32 v4, 0x8000, v4
+; GCN-NEXT:    v_and_b32_e32 v3, 0x8000, v3
+; GCN-NEXT:    v_and_b32_e32 v2, 0x8000, v2
+; GCN-NEXT:    v_and_b32_e32 v1, 0x8000, v1
+; GCN-NEXT:    v_and_b32_e32 v0, 0x8000, v0
+; GCN-NEXT:    v_or_b32_e32 v7, v15, v7
+; GCN-NEXT:    v_or_b32_e32 v6, v14, v6
+; GCN-NEXT:    v_or_b32_e32 v5, v13, v5
+; GCN-NEXT:    v_or_b32_e32 v4, v12, v4
+; GCN-NEXT:    v_or_b32_e32 v3, v11, v3
+; GCN-NEXT:    v_or_b32_e32 v2, v10, v2
+; GCN-NEXT:    v_or_b32_e32 v1, v9, v1
+; GCN-NEXT:    v_or_b32_e32 v0, v8, v0
+; GCN-NEXT:    v_lshlrev_b32_e32 v6, 16, v6
+; GCN-NEXT:    v_lshlrev_b32_e32 v4, 16, v4
+; GCN-NEXT:    v_lshlrev_b32_e32 v2, 16, v2
+; GCN-NEXT:    v_lshlrev_b32_e32 v0, 16, v0
+; GCN-NEXT:    v_or_b32_e32 v6, v7, v6
+; GCN-NEXT:    v_or_b3...
[truncated]

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arsenm commented May 30, 2025

Merge activity

  • May 30, 5:45 PM UTC: A user started a stack merge that includes this pull request via Graphite.
  • May 30, 5:53 PM UTC: Graphite rebased this pull request as part of a merge.
  • May 30, 5:56 PM UTC: @arsenm merged this pull request with Graphite.

@arsenm arsenm force-pushed the users/arsenm/amdgpu/move-bf16-copysign-tests-separate-file branch from 5069193 to 90a16d1 Compare May 30, 2025 17:50
Base automatically changed from users/arsenm/amdgpu/move-bf16-copysign-tests-separate-file to main May 30, 2025 17:52
@arsenm arsenm force-pushed the users/arsenm/amdgpu/add-more-f16-copysign-tests branch from d4f8518 to f6ce586 Compare May 30, 2025 17:53
@arsenm arsenm merged commit ba4f4a1 into main May 30, 2025
6 of 9 checks passed
@arsenm arsenm deleted the users/arsenm/amdgpu/add-more-f16-copysign-tests branch May 30, 2025 17:56
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