8000 GitHub - lmenvs/abfalter: Anima Beyond Fantasy System for Foundry VTT, As a single developer who longed for the roll20 page on Foundry, here it is.
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content
This repository was archived by the owner on Feb 22, 2024. It is now read-only.
/ abfalter Public archive
forked from Lumenita/abfalter
8000

Anima Beyond Fantasy System for Foundry VTT, As a single developer who longed for the roll20 page on Foundry, here it is.

License

Notifications You must be signed in to change notification settings

lmenvs/abfalter

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

63 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

abfalter

Anima Beyond Fantasy Alter System for Foundry VTT, Thank you Anima Project Studio for allowing me to do this.

I bring you a mix of styles for an Anima Beyond Fantasy character sheet. I am a single developer working on this, so please be patient with the update and bugfixes. As a long-time DM for Anima, I used to play on Roll20. However, when I found out about Foundry at the time, there was no Anima system available. Over time, a group of very talented people started working on an Anima system, but by that time, I was already working on my own project. They were kind enough to let me use their auto combat calculator as reference, Thank you Linkaynn and the other members who are developing the other Anima Beyond Fanatasy page for allowing me to use your idea for the combat calculator.

I've been working on this page for a few years now, but I never posted it because I felt like it was not ready, but now here it is. The system follows the Anima Beyond Fantasy, although some features are more tailored for my table, for example; the fumbling system (I kept the -15 per for any fumbles below the fumble level). Worry not, as most core mechanics remain unchanged. In this character sheet, I have made a lot of automatic calculation following the books graphs, allowing the players to focus more on playing the game than counting numbers.

I plan to incorporate plenty more of QoL mechanisms into the character pages and the system itself. If there is anything you want to see added, please let me know. If I ever get my hands on the Core 2.0, I will also work on a system for that.

The system has about 70% localization, if there is enough demand, I will go through and localize what I missed or skipped so that it can be played in other languages as well.

Planned Updates

  • Combat calculator is still in development.
  • Active effects.
  • Certain items don't have a chat card.
  • using power over agility as movement when movement of emptyness is bought.
  • Metamagic hui overhaul.
  • Psychic potential button on matrices that will count the added bonus from pp.
  • adding titles(hovering shows description) to limits.
  • add toggle to movement for flight movement.

Known Issues

  • When editing fields of items, you have to click off of it before being able to click a new field to edit.
  • Description boxes reset in size when first opening the character sheet.

Contributions

I would love support from the community! I am open to any feedback, whether its suggestions, bug reports, or critiques.

  • Thank you @Shairin for the spanish translations!

Me

You can reach me on discord: @Lumenita

If you wish to support what I do: https://ko-fi.com/luminitatv

Modules

If there are any difficulties with modules, I can attempt to fix whatever problem there is if its within my ability to do so. If you end up using a module called Drag Ruler, for the Speed Attribute put 'actor.system.fullmove' & and Dash Multiplier to 0.25

Character Sheet

characterSheet

About

Anima Beyond Fantasy System for Foundry VTT, As a single developer who longed for the roll20 page on Foundry, here it is.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • HTML 61.9%
  • JavaScript 25.2%
  • CSS 12.9%
0