8000 Home · louis-e/arnis Wiki · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content
Louis Erbkamm edited this page Jun 1, 2025 · 3 revisions

Welcome to the Arnis Wiki

This wiki is the central place for all documentation related to Arnis – a tool to convert real-world geographic data into Minecraft worlds.

The goal of this wiki is to provide deeper insight into the technical decisions and design of Arnis.

📌 This page is a work in progress. Over time, more technical details, diagrams, and examples will be added here.

🎯 Project Vision

Arnis aims to generate detailed and accurate Minecraft Java Edition worlds that reflect real-world geography and architecture using OpenStreetMap data.

  1. The project aims to handle large-scale geospatial data efficiently, producing rich and immersive environments. It emphasizes maintaining an open-source and free-to-use model.
  2. The interface should provide a user-friendly experience while keeping customization options. Cross-platform compatibility is targeted for Windows, macOS, and Linux.
  3. The codebase is structured with a modular architecture to facilitate easy maintenance and the addition of new features. Development prioritizes a balance between memory and performance optimization to ensure efficient processing.

What to Expect

  • 📚 Architecture & Modules – Learn how Arnis is structured internally and how the main components interact.
  • 🔍 OSM Data Parsing – Details on how OSM data is fetched, filtered, and interpreted.
  • 🧪 Dev Notes & Internals – For those interested in the Rust codebase, optimizations, and future directions.

If you're just getting started with Arnis, the README is the best place to begin. If you're looking to contribute or dig into the code, this wiki will help you navigate the internals in the future.

Contributing to the Wiki

Feel free to help expand the documentation. Open an issue or if you're unsure where to start.


This is just the beginning. More to come.

Clone this wiki locally
0