Change opaque surface test to use SDL_ISPIXELFORMAT_ALPHA() macro #2269
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This is because if a destination surface has no pixel alpha and surface alpha is set on it it's blend mode will no longer be SDL_BLENDMODE_NONE.
However, we still want to treat it as an opaque destination surface from the blitter's perspective because it will have 0 pixel alpha and we can't use the optimised 'no surface alpha' blitter which assumes two surfaces with pixel alpha to do it's thing.
This fixes the menu bug in FlyBoy.