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IO Interactive
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- https://pacojq.github.io
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Starred repositories
Share your screen with one simple room code. No downloads or sign-ups required.
Code and assets repository for Boo! Greedy Kid © 2017-2025 Flying Oak Games. All rights reserved.
An highly customizable stylized water shader for Unity 6
An open source reimplementation of Burnout 3: Takedown
This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.
Nau Engine is a free open-source game engine that's designed to be versatile and accessible to everyone.
A library to help improve the usability of Unity3D Scriptable Objects by grouping them into a collection and providing easy access through code or user-friendly inspectors!
A software raytracing engine written in WebGPU
A free and open source desktop application for managing your visual library
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Shader language based off GLSL that allows compiling multiple shaders into modules.
PlayStation 4 emulator for Windows, Linux and macOS written in C++
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
Fast O(1) offset allocator with minimal fragmentation
Port of Space Cadet Pinball decompilation to Nintendo DS
Elias Daler's Bikeshed Renderer (Vulkan renderer/game engine)
C++ implementation of Lox interpreter (based on the book Crafting Interpreters by Bob Nystrom)
Asset Cooker is a build system aimed at game assets, for custom engines. It's FAST! It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.