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Hey,
Two unrelated fixes in this PR (not the best practice, I know).
The important one is something I found while checking out the source code to learn how the game works - the "analyze level" of an ICE was not taken into account at all when determining its
GetEffectiveRating()
, due to a stray "this":This makes analyze completely useless without the fix.
The other is a small fix for issue #1, enabling the scan button in COP nodes.