This repository was archived by the owner on Nov 3, 2020. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 3
License
paramat/noisegrid
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
noisegrid 0.4.0 by paramat For Minetest 0.4.12 and later Depends default Licenses: Code LGPL 2.1, textures CC BY-SA For use with 'singlenode' mapgen. City street grid areas, coastal intercity roads, tunnel roads, 2 dirt paths, wooden bridges over fissures. Underground fissure system. All default ores. White lines, raised half-slab pavements. Mountains up to y = 256. Tree, grass and flower areas with varying density. Mod's own appletree drops saplings that are grown by voxelmanip. Overgeneration is used in x and z axes for continuous roads and paths over chunk borders. Spawnplayer function randomly searches a large area for land to spawn players on. Players are spawned scattered up to 1280 nodes from world centre. The player scatter from world centre can be set by parameter 'PSCA' in the functions.lua file, since oceans can be up to 2kn across searches will fail when PSCA is set too small.
About
No description, website, or topics provided.
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published