- Sweden
- All languages
- AngelScript
- AsciiDoc
- Assembly
- Batchfile
- Beef
- Bicep
- Bikeshed
- C
- C#
- C++
- CMake
- CSS
- Clojure
- D
- Dart
- Dockerfile
- EJS
- Elixir
- Forth
- GDScript
- GLSL
- Gleam
- Go
- HCL
- HLSL
- HTML
- Haskell
- Haxe
- HolyC
- Java
- JavaScript
- Jinja
- Jupyter Notebook
- Just
- Kotlin
- Lua
- Makefile
- Max
- Mojo
- Mustache
- Nim
- OCaml
- Odin
- Pascal
- Perl
- PowerShell
- Python
- QML
- Reason
- Roff
- Ruby
- Rust
- SCSS
- Scala
- ShaderLab
- Shell
- SuperCollider
- Swift
- TeX
- Toit
- TypeScript
- V
- Vim Script
- Vue
- WebAssembly
- Zig
Starred repositories
Materialize Multiplatform ( Linux and Windows). Materialize is a program for converting images to materials for use in video games and similars. Multiplatform Version.
The Linux OpenXR streaming application to standalone headsets
Advice for architecting and organizing Godot projects.
Template project to start with GDExtension development with godot-cppscript preinstalled
Open source location for Pribambase, the free to use live UV updater tool for Blender and Aseprite.
A web component for picking year and month, built with LitElement and Vaadin components.
Automated power management for SteamVR base station
A Flutter app for controlling the power state of Valve Index® lighthouses
Draw 3D debug graphics and 2D overlays with this add-on.
A procedural cloud system for Godot 4.4+
The Ocular Migraine {Dev Mode} Master Control Program - This is a program that runs on your Quest and give you access to many features otherwise not available.
threethan / LightningLauncher
Forked from ptrpaws/DreamGridApp launcher for Meta Quest and Android TV. 🎉 120K+ sidequest downloads
OpenXR Runtime-Switcher for Windows
A wrapper made for Gnirehtet to streamline usage for Android based VR headsets
Gnirehtet provides reverse tethering for Android
GDNative plugin to bridge libmap to the Godot engine.
Godot addon companion for func_godot which allows placing visuals, such as lights an decals, from Godot instead of TrenchBroom.
A starter kit to consolidate various tools and resources into one comprehensive package, facilitating the quick and easy creation of Quake and GoldSrc engine-based maps with just a few clicks.
A .NET Library For Reading Aseprite Files.
Zignite is a Cross-platform graphics engine built with Zig, featuring WebGPU rendering using GLFW for window management. It has WebAssembly and native support
Script Godot objects directly in Lua or create sandboxed LuaStates for modding (Godot 4.4+)
Koog is a Kotlin-based framework designed to build and run AI agents entirely in idiomatic Kotlin.