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Source code for Game Physics Cookbook
Quake-style multiplayer FPS demo that integrates a number of modern netcode techniques for quality of gameplay.
This project contains the article "Collision Detection with Swept Spheres and Ellipsoids" by Jorrit Rouwé and source code. An article about collision detection between swept ellipsoids and polygons…
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Open Dynamics Engine (ODE) github mirror from https://bitbucket.org/odedevs/ode
2.5D Terrain Deformation in the style of Worms...but Not Worms
Community edition of the Slingshot physics engine
An very chaste(pure) version of Tetris using the Raylib library and C programming language.
Rogue-like space shooter. Made with Odin + Raylib
FRAGILE: handle with care (Ludum Dare 53 Jam entry)
A collection of awesome Odin libraries, bindings, software and resources 🧙♂️
One framework for creating powerful cross-platform games.
Game physics engines slides and F# code samples.
Destructible terrain for the Godot engine
A smooth contour destructible terrain library for Godot 💣