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@at-wat I don't fully understand what is happening here, but just throwing out debugging so far.
In flight1parse we fall into the flight3Parse if we got a handshakeTypeServerHello. However this only works for me the first time. I don't get all the messages for flight3Parse to succeed, but it never gets executed again because flight1parse only gets a handshakeTypeServerHello once.
Only update handshakeRecvSequence when the epoch successfully completes.
Before we would prematurely increment putting us in a state where it
would never complete.
Resolves#263#262
Only update handshakeRecvSequence when the flight successfully completes.
Before we would prematurely increment putting us in a state where it
would never complete.
Resolves#263#262
Only update handshakeRecvSequence when the flight successfully
completes. Before we would prematurely increment putting us in
a state where it would never complete.
Resolves#263#262
Only update handshakeRecvSequence when the flight successfully
completes. Before we would prematurely increment putting us in
a state where it would never complete.
Resolves#263#262
@at-wat I don't fully understand what is happening here, but just throwing out debugging so far.
In
flight1parse
we fall into theflight3Parse
if we got ahandshakeTypeServerHello
. However this only works for me the first time. I don't get all the messages forflight3Parse
to succeed, but it never gets executed again becauseflight1parse
only gets ahandshakeTypeServerHello
once.Do you know why this only succeeds the first time?
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