Stars
Official C# implementation of GDUnit4 - a comprehensive unit testing framework for Godot 4. Features VS/Rider test adapter integration, parameterized tests, scene runners, and extensive assertion m…
PolySharp provides generated, source-only polyfills for C# language features, to easily use all runtime-agnostic features downlevel. Add a reference, set your C# version to latest and have fun! 🚀
Add documentation support for gdscript LSP
Godot 4 color correction tools similar to Video Editing apps + Post Processing Screen Effects, made with pure Visual Shaders in Godot 4.3 and 4.4.
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
Script Godot objects directly in Lua or create sandboxed LuaStates for modding (Godot 4.4+)
Adds a toggle button to the editor toolbar which allows enabling or disabling Mono build by hiding the project's solution file.
Godot Engine – Multi-platform 2D and 3D game engine
A powerful nonlinear dialogue system for Godot