Stars
audioLIME: Listenable Explanations Using Source Separation
C++ library to compute the sliding discrete Fourier transform
Blender addon to create 2D textures from GLSL. It follows the same nomenclature that glslViewer, glslCanvas, glslEditor, ofxShader and PixelSpirit
Generative Computational Design of Islamic Geometric Patterns
Live shader coding tool and Shader Showdown workhorse
Implementation of the paper Real-time Volumetric Cloudscapes by Andrew Schneider, given in GPU pro 7
FizzBuzz Enterprise Edition is a no-nonsense implementation of FizzBuzz made by serious businessmen for serious business purposes.
Offline Shader Editor with many cool features
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
A massively parallel, optimal functional runtime in Rust
A tetrahedral mesh generator that does isosurface stuffing with an acute tetrahedral tile.
Zero-1-to-3: Zero-shot One Image to 3D Object (ICCV 2023)
Learning Deformable Tetrahedral Meshes for 3D Reconstruction (NeurIPS 2020)
A PyTorch Library for Accelerating 3D Deep Learning Research
Assignment skeleton for course on Discrete Differential Geometry (15-458/858)
Source code for the applications presented in the course "Geometry Processing with Discrete Exterior Calculus"
Windows Research Kernel Source Code
This is a mirror of the latest stable version of Tetgen.
This project's aim is to provide a sample of my abilities in the form of a challange. The challange is to provide a solution to all exercises in the book Computational Physics by Mark Newman
Python program to calculates the real and imaginary part of the dielectric function, real and imaginary part of the refractive index for different metals
a programming library with geometric algorithms
A C++ & Python viewer for 3D data like meshes and point clouds
An invigorating blend of 3D geometry tools in Python.
List of icons available in Unreal Engine Editor Slate Style
A project demonstrating how to use the RDG to run compute shaders in UE4.27