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Update beatmap overlay to latest design logic #13712
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By "port" do you mean implement or update instead? If not, intentions are unclear. Maybe link to the design you are aiming to implement. |
Probably a given, but make sure that the components are reusable from the start. Because these same designs are to be used in song select (https://www.figma.com/file/DXKwqZhD5yyb1igc3mKo1P/Song-Select-Draft-2?node-id=0%3A1) |
Yeah I'm separating each section and its details to their own set of components, so they should be fully reusable for that case. |
I've got the initial structure ready and experimented with all the components in the overlay, and currently have a few questions:
Also, as an aside, does this look to be the optimal way for asking certain things on the designs part? or would using Figma's comments system be a better choice for such? @arflyte what do you think? |
Should be its own PR / issue / whatever. You're overloading this.
no idea. make a new issue or discussion thread, this is not related to this thread.
Should be relative. Also no guarantee raw numbers are even going to be returned (they shouldn't).
Who knows. @arflyte should provide this as part of the figma document. Along with hover states for everything (nothing has hover states??? how are you even implementing?)
Should be based off the ranges. |
It is gonna be its own PR. And I'm planning to separate the sections all into reviewable chunks which are pieced out by one final PR at the end anyways, not overloading one PR with multiple things at once. Asked about this since it's used in the overlay design and I've been wondering if it's good to add, I'll open a PR and things can be decided there.
I thought it is related since the component is used in this new overlay design, and this problem will have to be sorted out for the component to be usable in the overlay? either way I'll follow the middle way (black on <7.50, white on >=7.50) and it can be decided how it should go in the PR that's adding it.
Alright, will see what I can do and it can be further discussed in the PR adding it.
Well, I don't see it, and that's why I've mentioned him since I'm confused as well. As for the hover state, also not sure, don't see anything about it. |
Just to clarify on this part actually, do you mean that the numbers returned from the web API should be in the [0-1] range instead? (i.e. relative)? |
How else could that be interpreted? That is what relative means. Whether it's [0,1] or [0,100] is mostly an implementation detail. Using raw absolute numbers is all kinds of wrong anyway because if you used absolute numbers you would have a reduced colour palette on less-played maps. |
Because on the original question, I wasn't specifically talking about what the API will return, I was talking about how the fails should be displayed given that the API returns raw numbers. Therefore I got slightly confused and wanted clarification for the given answer, which I presume now to have actually meant that the numbers returned by the API should have been relative and not raw. |
It's as @bdach said: treat them as relative. |
@arflyte here is the list of things currently missing from the beatmap info design file:
Also small details I need clarification on:
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@frenzibyte have you started on any parts that can be used in song select (e.g. the metadata/statistics) or do I start from scratch? |
Not at all, feel free to begin. |
Oh, I thought this is the song select redesign thread, my bad... @Joehuu I have some branches that you may find useful, as they contain components like the beatmap details breakdown, ready to be used outside of the beatmap info overlay. I'll bring the branch up later today or tomorrow. |
As an update, I do not intend on working on this at all anymore. This branch contains all of my work from the times I've been working on this: master...frenzibyte:osu:beatmap-info-redesign/epic |
Not sure how useful that branch is based on how long it's been since any work has been done. Given that the osu-web version is also dead in movement, we should probably just throw this whole thing away unless there's community push for it, I dunno. |
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Given that it's deemed a cool thing to have for osu!lazer (upon discussing it), I'll begin working on this.
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