8000 add font initialize callback by ousttrue · Pull Request #24 · psydack/uimgui · GitHub
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add font initialize callback #24

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Dec 25, 2021
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3 changes: 3 additions & 0 deletions Editor/Editors/UImGuiEditor.cs
Original file line number Diff line number Diff line change
Expand Up @@ -17,6 +17,7 @@ internal class UImGuiEditor : UnityEditor.Editor
private SerializedProperty _platform;
private SerializedProperty _initialConfiguration;
private SerializedProperty _fontAtlasConfiguration;
private SerializedProperty _fontCustomInitializer;
private SerializedProperty _iniSettings;
private SerializedProperty _shaders;
private SerializedProperty _style;
Expand Down Expand Up @@ -46,6 +47,7 @@ public override void OnInspectorGUI()
EditorGUILayout.PropertyField(_platform);
EditorGUILayout.PropertyField(_initialConfiguration);
EditorGUILayout.PropertyField(_fontAtlasConfiguration);
EditorGUILayout.PropertyField(_fontCustomInitializer);
EditorGUILayout.PropertyField(_iniSettings);
EditorGUILayout.PropertyField(_shaders);
EditorGUILayout.PropertyField(_style);
Expand Down Expand Up @@ -75,6 +77,7 @@ private void OnEnable()
_platform = serializedObject.FindProperty("_platformType");
_initialConfiguration = serializedObject.FindProperty("_initialConfiguration");
_fontAtlasConfiguration = serializedObject.FindProperty("_fontAtlasConfiguration");
_fontCustomInitializer = serializedObject.FindProperty("_fontCustomInitializer");
_iniSettings = serializedObject.FindProperty("_iniSettings");
_shaders = serializedObject.FindProperty("_shaders");
_style = serializedObject.FindProperty("_style");
Expand Down
13 changes: 10 additions & 3 deletions Source/Texture/TextureManager.cs
8000
Original file line number Diff line number Diff line change
Expand Up @@ -101,7 +101,7 @@ private IntPtr RegisterTexture(UTexture texture)
return id;
}

public void BuildFontAtlas(ImGuiIOPtr io, in FontAtlasConfigAsset settings)
public void BuildFontAtlas(ImGuiIOPtr io, in FontAtlasConfigAsset settings, UnityEngine.Events.UnityEvent custom)
{
if (io.Fonts.IsBuilt())
{
Expand All @@ -115,8 +115,15 @@ public void BuildFontAtlas(ImGuiIOPtr io, in FontAtlasConfigAsset settings)

if (settings == null)
{
io.Fonts.AddFontDefault();
io.Fonts.Build();
if (custom.GetPersistentEventCount() > 0)
{
custom.Invoke();
}
else
{
io.Fonts.AddFontDefault();
io.Fonts.Build();
}
return;
}

Expand Down
5 changes: 4 additions & 1 deletion Source/UImGui.cs
Original file line number Diff line number Diff line change
Expand Up @@ -61,6 +61,9 @@ public class UImGui : MonoBehaviour
ConfigMemoryCompactTimer = 1f,
};

[SerializeField]
private UnityEngine.Events.UnityEvent _fontCustomInitializer;

[SerializeField]
private FontAtlasConfigAsset _fontAtlasConfiguration = null;

Expand Down Expand Up @@ -160,7 +163,7 @@ void Fail(string reason)
_initialConfiguration.ApplyTo(io);
_style?.ApplyTo(ImGui.GetStyle());

_context.TextureManager.BuildFontAtlas(io, _fontAtlasConfiguration);
_context.TextureManager.BuildFontAtlas(io, _fontAtlasConfiguration, _fontCustomInitializer);
_context.TextureManager.Initialize(io);

IPlatform platform = PlatformUtility.Create(_platformType, _cursorShapes, _iniSettings);
Expand Down
0