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广州阿尔法网络技术有限公司
- china.guangzhou
- http://www.qingliangcn.org
Stars
Grid Level Editor - A powerful, fully customized level editor made in Unity using Odin Inspector. Built to quickly prototype and manage grid-based levels both in the editor and at runtime.
ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.
A wonderful list of Game Development resources.
简单易用的Unity异步UI框架。 足够轻量,无第三方依赖。 兼容多种资源管理系统(Addressable、YooAssets等)。支持使用HybridCLR热更新。 支持自动引用。 支持对UI面板的销毁控制,使内存优化更方便。 支持子UI,子子UI,子子子UI......
Generic on-disk persistent queue implementation for Erlang
Visualize Erlang/Elixir Nodes On The Command Line
Easy Docker setup for Stable Diffusion with user-friendly UI
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
Show off what you're working on in unity with Editor Rich Presence on discord.
Blender addon to help with managing assets for the asset browser
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
Node graph editor framework focused on data processing using Unity UIElements and C#,with Odin!
Flax Engine – multi-platform 3D game engine
⭐️ A friendly language for building type-safe, scalable systems!
Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.
Promises library for C# for management of asynchronous operations.
Unity Post Processing Stack Library | Unity引擎的高品质后处理库