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v0.29

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Ignore NumRTVs = 0xfffffff (D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL)

v0.28

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Compile fix for official release builds. Didn't show up in nightlies!

v0.27

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Linux compile fixes (some apply to bad code on windows too)

v0.26

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Update tips dialog and add a menu item for it.

v0.25

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When selecting a bookmark, skip over labels

v0.24

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Add a 'garbage collection' for cached state objects

* In extreme cases a program can create lots and lots of unique short-
  lived state objects, we cache them all and run out of the 4096 state
  objects that can be around, then further creates fail out.
* To handle this, if we have 4000 total state objects, we release any
  that are purely being held by us (not the program). This isn't an
  ideal solution but it's quite simple and non-invasive, and only has
  a slight impact on rare Create calls.
* Most programs will either create a few up-front (as intended), or at
  worst create a few dozen or even few hundred then re-use them as they
  are cached.

v0.23

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Node tag should never be NULL/wrong type, but check just to be sure.

v0.22

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Fix crash with image viewing on last change, using wrong array length

v0.21

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Batch update for bits of documentation that were out of date

v0.20

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Official release v0.20

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