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Starred repositories
Implementation of Texture Synthesis and Texture Transfer using Image Quilting. Based on the work of Alexei Efros and William Freeman. Course Project for CS 663 [Digital Image Processing].
Augmented Vertex Block Descent (AVBD) reference implementation
MOVED TO CODEBERG - Web-based environment for live coding algorithmic patterns, incorporating a faithful port of TidalCycles to JavaScript
PAL encoding/decoding in C89 using only integers and fixed point math. Supports NES decoding. Can be used as an image filter for games or real-time applications.
A collection of vintage television graphics/presets for use in the Mega Bezel.
4K Console System graphics created specifically for use with the HSM Reflection Shader.
A lightweight reference implementation of the CRT sim from Super Win the Game, etc.
Demo project for the large scale game component with CBTs
Concurrent data-structure to compute binary trees in parallel
Patch Linux executables for compatibility with older glibc
A simple C89 library for reading and decoding Organya music (.org files).
Spatial partitioning concepts and implementions.
Lightweight vector graphics library implementing exact-coverage antialiasing in OpenGL
A compendium of absurd "open-source" licenses.
A library implementing the EBU R128 loudness standard.
A comprehensive list of custom game engines