This repository contains examples and explanations of various software design patterns. Design patterns are proven solutions to common problems in software design, providing a template for how to structure and solve issues in your code. This project is intended to serve as an educational resource for learning and understanding design patterns.
Design patterns are essential tools for software developers. They help improve code readability, reusability, and maintainability. This repository serves as a reference for understanding and implementing design patterns in your projects.
Creational patterns deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. Examples include:
- Singleton
- Factory Method
- Builder
Structural patterns focus on the composition of classes and objects. Examples include:
- Adapter
- Facade
Behavioral patterns are concerned with algorithms and the assignment of responsibilities between objects. Examples include:
- Observer
- Strategy
Each design pattern is implemented in a separate folder with:
- A brief explanation of the pattern.
- Code examples in a specific programming language.
- Use cases and benefits of the pattern.
Feel free to explore the folders and learn at your own pace.
Contributions are welcome! If you have examples or improvements for any design pattern, please submit a pull request. Make sure to follow the contribution guidelines.
Happy coding!