8000 GitHub - rafszul/possessed: DEPRECATED possessed with fire is an impertinent and volatile synthesis of [modern web tech](); intoxicated with primitive game mechanics and [heavy acid techno](); then set on a mathematically defined collision course with dynamic and razor-edged scalable vector graphics
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DEPRECATED possessed with fire is an impertinent and volatile synthesis of [modern web tech](); intoxicated with primitive game mechanics and [heavy acid techno](); then set on a mathematically defined collision course with dynamic and razor-edged scalable vector graphics

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rafszul/possessed

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UPDATE (06.06.2018)

this project has been moved to https://github.com/rafszul/possessed-with-fire


don't u just love the short description? let's have it again

possessed with fire is an impertinent and volatile synthesis of modern web tech; intoxicated with primitive game mechanics and heavy acid techno; then set on a mathematically defined collision course with dynamic and razor-edged scalable vector graphics

for some visual feel check out http://possessed.surge.sh/ or click the graphic below.

possessed-splash

the game is in s very early stage of development and at the moment it all seems like gathering of the assets and lots and lots of zombie coding.

some materials and graphical elements which might inspire some of the artwork that eventually will end up as part of the game can be seen here:

http://bl.ocks.org/rafszul/efb1d4a4428d651c4c5e

while other graphics already went through the meat-grinder and are awaiting further work in /img folder of this repo.

credits and info re origin of the assets can be found in previously mentioned efb1d4a4428d651c4c5e as well as in credits.md and canvas-exploration-credits.md

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DEPRECATED possessed with fire is an impertinent and volatile synthesis of [modern web tech](); intoxicated with primitive game mechanics and [heavy acid techno](); then set on a mathematically defined collision course with dynamic and razor-edged scalable vector graphics

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