Stars
The official GitHub page for the survey paper "A Survey of Large Language Models".
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
Render a Unity3D game as a transparent desktop overlay
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
《Effective Modern C++》- 完成翻译
Protocol Buffers - Google's data interchange format
Unity – generate SpriteSheets at runtime!
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task ne…
rainbowmessi918 / KinoBloom
Forked from keijiro/KinoBloomBloom effect for Unity
GPU Instancing + Boids + Animation Texture Baker
For AAA game researching
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
C++ examples for the Vulkan graphics API
http://learnopengl.com 系列教程的简体中文翻译
RenderDoc is a stand-alone graphics debugging tool.
a soft rasterization render implemented using windows GDI
Unity Scene With Ocean Physics and a Boat
A full-blown IDE based on Neovim (or Vim) with better navigation.