8000 rainbowmessi918 / Starred · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content
View rainbowmessi918's full-sized avatar

Block or report rainbowmessi918

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

The official GitHub page for the survey paper "A Survey of Large Language Models".

Python 11,514 889 Updated Mar 11, 2025

📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

2,624 529 Updated Apr 23, 2018

35岁程序员退路之量化投资学习笔记

Jupyter Notebook 1,174 173 Updated Jan 31, 2021

Render a Unity3D game as a transparent desktop overlay

C# 161 24 Updated Sep 10, 2019

⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.

9,549 1,740 Updated Oct 16, 2021

《Effective Modern C++》- 完成翻译

8,263 1,210 Updated Feb 14, 2025

unity 大地形切割、加载、AB

C# 228 98 Updated May 3, 2019
C# 198 110 Updated Jan 29, 2018

Protocol Buffers - Google's data interchange format

C++ 67,601 15,709 Updated May 25, 2025

lua dev plugin for unreal engine 4 or 5

C++ 1,866 432 Updated Feb 25, 2025

The Chinese Translation of Lua 5.3 document

HTML 921 281 Updated Dec 16, 2020

Unity – generate SpriteSheets at runtime!

C# 587 147 Updated Sep 23, 2020

A Study Path for Game Programmer

Python 18,071 2,079 Updated Mar 28, 2024

behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task ne…

C# 2,957 808 Updated Jul 7, 2023

Post Processing Stack

C# 3,730 746 Updated Jun 5, 2024

Bloom effect for Unity

C# 1 Updated Apr 16, 2017

GPU Instancing + Boids + Animation Texture Baker

C# 153 24 Updated Jan 16, 2018

For AAA game researching

C# 125 32 Updated Jul 8, 2019

For AAA game researching

C# 1 Updated Jul 8, 2019

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

C# 4,894 675 Updated Apr 8, 2025

C++ examples for the Vulkan graphics API

GLSL 10,967 2,092 Updated May 24, 2025

a simple c++ soft raster renderer 简单的光栅化渲染器

C++ 140 44 Updated Mar 16, 2021

http://learnopengl.com 系列教程的简体中文翻译

CSS 5,885 1,133 Updated Mar 8, 2025

RenderDoc is a stand-alone graphics debugging tool.

C++ 9,641 1,409 Updated May 23, 2025

a soft rasterization render implemented using windows GDI

C++ 67 38 Updated Dec 1, 2015

An ocean rendering nodekit for OpenSceneGraph

C++ 112 56 Updated Mar 17, 2022

Unity Scene With Ocean Physics and a Boat

C# 97 55 Updated Aug 13, 2020

using Unity Shader

ShaderLab 35 16 Updated Jun 30, 2018

A buffer plugin for lightline.vim

Vim Script 28 4 Updated Mar 12, 2019

A full-blown IDE based on Neovim (or Vim) with better navigation.

Vim Script 16 5 Updated Sep 19, 2019
0