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raygaeta/README.md

Ramon (Ray) – Creative Developer || Frontend Engineer

My passion lies at the intersection of data visualization and frontend technology. I specialize in JavaScript, React, WEBGL, Three.js and UI/UX. I am most excited about using code creatively to build functional digital experiences. I hold a B.S. in Biology from the University of California, Los Angeles, where I used code to represent data.


🔍 Current Focus and Interests:

  • 🛠️ Leveraging React, Javascript, Three.js, WebGL
  • 🏃‍♂️ Animation and Motion design
  • 🪨 SOLID, DRY, and PURE design principles
  • 🔍 Accessibility and performance
  • 🎨 Branding, storytelling, and design systems to create beautiful UI/UX
  • 🏡 Creative technology companies / studios

🫂 Let's Connect!

🛠️ Skills & Technologies:

Frontend Development

Languages:
JavaScript JSX Tailwind CSS R
Frameworks & Libraries:
React Next.js Three.js WebGL

Backend Development

Languages:
Node.js Java Python
APIs:
GraphQL RESTful API

Pinned Loading

  1. gpgpu-flowfield gpgpu-flowfield Public

    This project explores the power of GPU computing to create a particle animation influenced by dynamic flow fields. By combining General-Purpose Computing on Graphics Processing Units (GPGPU) and fl…

    JavaScript

  2. intelligent-logistic-agent intelligent-logistic-agent Public

    An AI/ML application that analyzes logistic data, makes smart recommendations, and automates tasks.

  3. video-game video-game Public

    Navigate through dynamic obstacles while racing against the clock, with procedurally generated levels ensuring every playthrough is unique and challenging.

    JavaScript

  4. linkin-park linkin-park Public

    A personal creative coding challenge built with WebGL and Three.js, this project visualizes audio data through dynamically animated particles. The particles are positioned based on an image texture…

    JavaScript

  5. 3D-me-environment-map 3D-me-environment-map Public

    For this project, I 3D scanned myself to create a digital double of myself with rigged and baked animations inside an HDR environment map. Using the GroundedSkybox, I anchored the model to the grou…

    JavaScript

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