UtyMap is a library which provides highly customizable API for procedural world generation based on real map data, e.g. OpenStreetMap, NaturalEarth. Core logic is written on C++11 and can be used on many platforms as it has no dependency to specific game engine or application framework.
Project consists of two sub-projects:- core contains essential logic written on C++11 to build library for constructing of map based apps: terrain/buildings/osm-objects mesh generators, mapcss parser, spatial geo index, etc.
- unity contains examples written on C# which can be reused to build map oriented Unity apps using core library. It will demonstrate basic use cases: globe zoom level rendering, 3D scene with all details.
Project is under development, more details will be given later.
[Wiki](https://github.com/reinterpretcat/utymap/wiki)