Stars
PixArt-α: Fast Training of Diffusion Transformer for Photorealistic Text-to-Image Synthesis
Fair-code workflow automation platform with native AI capabilities. Combine visual building with custom code, self-host or cloud, 400+ integrations.
Portfolio Optimization and Quantitative Strategic Asset Allocation in Python
Breakout tutorial in Odin + Raylib with step-by-step video
A self-generalizing gradient boosting machine that doesn't need hyperparameter optimization
A collection of awesome Odin libraries, bindings, software and resources 🧙♂️
A series of small programs/tasks to compare C++, Go, Zig, Odin, D, Janet, Swift, Nim and C# to see which I like the most
Environment Plugin Project (Ocean Simulation, Sky Simulation, Buoyancy, Time, Fish plugins for Unreal Engine 4)
The Non-Euclidean Unity Backend for Hyperbolica
A better method for 2D based global illumination
A rendergraph-based graphical framework for Vulkan
Experiment with computing 2D shading, lighting and shadows with Bevy Engine
Project folders for the ultimate introduction to Raylib
Severance: Blade of Darkness source code recovery
A renderer for imgui-rs using the Vulkano wrapper for the Vulkan API.
A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping