A high speed retro tilemap game engine in clojurescript based on a sole fragment shader.
- fast
- large tilemap
- rendered soley on the GPU
- uses infinitelives.pixi
Install infinitelives.utils
- checkout infinitelives.utils repo
lein install
inside the project
Install infinitelives.pixi
- checkout infinitelives.pixi repo
lein install
inside the project
To get an interactive development environment run:
lein figwheel
and open your browser at localhost:3449. This will auto compile and send all changes to the browser without the need to reload. After the compilation process is complete, you will get a Browser Connected REPL. An easy way to try it is:
(js/alert "Am I connected?")
and you should see an alert in the browser window.
To clean all compiled files:
lein clean
To create a production build run:
lein do clean, cljsbuild once min
And open your browser in resources/public/index.html
. You will not
get live reloading, nor a REPL.
Copyright © 2019 Crispin Wellington
Distributed under the Eclipse Public License either version 1.0 or (at your option) any later version.