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tilemapgl

A high speed retro tilemap game engine in clojurescript based on a sole fragment shader.

TRY IT NOW!

Overview

  • fast
  • large tilemap
  • rendered soley on the GPU
  • uses infinitelives.pixi

Setup

Install infinitelives.utils

  • checkout infinitelives.utils repo
  • lein install inside the project

Install infinitelives.pixi

  • checkout infinitelives.pixi repo
  • lein install inside the project

To get an interactive development environment run:

lein figwheel

and open your browser at localhost:3449. This will auto compile and send all changes to the browser without the need to reload. After the compilation process is complete, you will get a Browser Connected REPL. An easy way to try it is:

(js/alert "Am I connected?")

and you should see an alert in the browser window.

To clean all compiled files:

lein clean

To create a production build run:

lein do clean, cljsbuild once min

And open your browser in resources/public/index.html. You will not get live reloading, nor a REPL.

License

Copyright © 2019 Crispin Wellington

Distributed under the Eclipse Public License either version 1.0 or (at your option) any later version.

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GLSL implementation of tilemap

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