rationale, tutorials and documentation
The Rulebook language lets you write complex interactive systems with the simplicity of synchronous code while retaining all the advantages and none of the disadvantages of asynchronous code. Projects that benefit from Rulebook include reinforcement-learning environments, video games, sophisticated UIs, and more.
Paper for Reinforcement Learning users
See Rulebook in action repo paper doc
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We wish for RLC
to be usable by all as a compiler, for both commercial and non-commercial purposes, so it is released under apache license.