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The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Hands-On Game Animation Programming, published by Packt
Mastering C++ Game Animation Programming by Packt Publishing
C++ Game Animation Programming - Second Edition, published by Packt
A comprehensive catalog of modern and classic books on C++ programming language
The Modern Vulkan Cookbook published by Packt
Thor Vector Graphics is a lightweight portable library used for drawing vector-based scenes and animations including SVG and Lottie. It can be freely utilized across various software platforms and …
A modern cross-platform low-level graphics library and rendering framework
API capture-replay tool for Vulkan, DirectX 12, OpenCL, Intel oneAPI Level Zero, and OpenGL
Intel® Graphics Compute Runtime for oneAPI Level Zero and OpenCL™ Driver
A game engine with an emphasis on real-time cutting-edge solutions
RenderDoc is a stand-alone graphics debugging tool.
corporateshark / lightweightvk
Forked from facebook/iglLightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…
A collection of Vulkan C++ utilities with a general focus on tools development, and a specific focus on supporting Intel® Graphics Performance Analyzers Framework
Easy to integrate Vulkan memory allocation library
Graphics API Capture and Replay Tools for Reconstructing Graphics Application Behavior
GPU Performance API for AMD GPUs
A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more