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Releases: rr-/TRX

Development snapshot

26 Mar 15:24
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Development snapshot Pre-release
Pre-release

Commit: 44dcc29

TR1X changes

UnreleasedDiff · History

Changes:

  • reworked screen resolutions
    • removed "screen resolution" option
    • added aspect ratio mode (Graphic options → Rendering → Aspect mode)
    • added window border option (Graphic options → Rendering → Borders)
    • added integer upscaling option (Graphic options → Rendering → Upscaling factor)
    • renamed "fbo filter" option to "upscaling filter" (Graphic options → Rendering → Upscaling filter)
  • added French translation
  • added Italian translation to the installer
  • added the ability to advance individual frames to the photo mode
  • added the ability to skip end game credits (LostArtefacts#3266)
  • added the ability to hide specific game settings (LostArtefacts#3242)
  • added the ability to cycle UI tabs with sidestep keys (LostArtefacts#3272)
  • added the ability to skip consecutive credit images by holding the action / escape keys
  • added the ability to cycle between a list of predefined Lara poses in the photo mode
  • added dedicated British English translation (LostArtefacts#3212)
  • added a /lighting console command to let the player turn lighting system on/off
  • added an /immune console command to make Lara impervious to damage
  • added support for underwater save crystals in custom levels (LostArtefacts#3356)
  • added an option to have dynamic lights generated by flames (Graphic options → Visuals → Fire lighting) (LostArtefacts#3336)
  • added an option to control responsive jumping lock behaviour (Gameplay settings → Controls → Jump lock mode) (LostArtefacts#3389)
  • added an option to display level counter in the statistics dialog (Graphic options → UI → Level counter) (LostArtefacts#1087)
  • added an option to control playing of certain animation sound effects such as doors when underwater (Sound options → Underwater animation SFX) (LostArtefacts#3385)
  • added an option to allow the audio to play when the game is out of focus (Sound options → Mute audio when focus lost, LostArtefacts#3333)
  • changed statistics details mode to be placed in the UI section
  • changed controls dialog to remember the player's preferred input method
  • changed UI to show icons relevant to the chosen input method
  • changed death timer skip to only trigger with Action and Inventory keys
  • changed the examine dialog to be close-able with Look button (LostArtefacts#3225)
  • changed some settings to be hidden when they're only applicable to specific games or custom levels (LostArtefacts#3242)
  • changed some settings to be dimmed when they're not taking effect due to other settings (LostArtefacts#3166)
  • changed photo mode help dialog to show icons for inputs
  • changed settings to retain their active position until exiting to title or starting a new level (LostArtefacts#3271)
  • changed the dev console to accept compound characters (LostArtefacts#2938)
  • changed save crystal collision to be more lenient for custom levels (LostArtefacts#3343)
  • changed the walk-run-jump bug fix for responsive jumping to be optional (Gameplay settings → Fixes → Fix walk run jump) (LostArtefacts#3389)
  • changed the enhanced look option to allow choosing between original TR1, original TR2 or unrestricted modes (Gameplay settings → Controls → Look mode) (LostArtefacts#3403)
  • changed /secret give and /secret take to give or take all valid secrets when no index is specified
  • fixed several more OG texture issues (refer to README for details) (LostArtefacts#3352)
  • fixed Lara not saying 'no' near receptacles if she doesn't carry any items (LostArtefacts#3337, regression from 4.0)
  • fixed Lara not saying 'no' near complete receptacles (LostArtefacts#3337, regression from 4.0)
  • fixed key items getting consumed at the start of the interaction with receptacles (LostArtefacts#3399)
  • fixed certain commands (such as /load or /play) not working as expected while in the key use inventory screen (LostArtefacts#3338)
  • fixed the camera resetting if Lara is looking and then draws her guns (OG behaviour retained when using restricted look mode) (LostArtefacts#3406)
  • fixed game window getting misplaced in windowed mode between game relaunches on certain systems (LostArtefacts#3418)
  • fixed Lara using the wrong hit animation under certain scenarios based on her hit angle (LostArtefacts#3424)
  • fixed already playing samples not getting muted when the game window goes out of focus
  • fixed the /tp command breaking the photo mode
  • fixed the /tp command misbehaving when giving fractional coordinates
  • improved the /tp command to orient Lara towards keyholes and doors
  • improved handling of animation sound effects when in shallow water (LostArtefacts#3385)
  • improved performance when resizing the window
  • removed "window size" rendering mode, enforcing the FBO rendering method (LostArtefacts#3332)
  • removed config tool (we have ingame setting dialogs now)

TR2X changes

UnreleasedDiff · History

Changes:

  • added French translation
  • added Italian translation to the installer
  • added the ability to advance individual frames to the photo mode
  • added the ability to skip end game credits (LostArtefacts#3266)
  • added the ability to hide specific game settings (LostArtefacts#3242)
  • added the ability to cycle UI tabs with sidestep keys (LostArtefacts#3272)
  • added the ability to change the health bar color for allies, defaulting to green (LostArtefacts#3005)
  • added the ability to skip consecutive credit images by holding the action / escape keys
  • added the ability to cycle between a list of predefined Lara poses in the photo mode
  • added dedicated British English translation (LostArtefacts#3212)
  • added a new easter egg command
  • added a /lighting console command to let the player turn lighting system on/off
  • added an /immune console command to make Lara impervious to damage
  • added an option to have dynamic lights generated by flames (Graphic options → Visuals → Fire lighting) (LostArtefacts#3336)
  • added missing weapons to Lara's Home, Home Sweet Home and Nightmare in Vegas (for the weapons cheat) (LostArtefacts#3360)
  • added an option to use TR1 snappy swim turn behaviour (Gameplay settings → Controls → Smooth swimming) (LostArtefacts#3387)
  • added an option to disable underwater twist (Gameplay settings → Controls → Underwater roll) (LostArtefacts#3388)
  • added an option to disable jump twist and swan-dive roll (Gameplay settings → Controls → Jump twists) (LostArtefacts#3388)
  • added an option to control responsive jumping lock behaviour (Gameplay settings → Controls → Jump lock mode) (LostArtefacts#3389)
  • added an option to display level counter in the statistics dialog (Graphic options → UI → Level counter) (LostArtefacts#1087)
  • added an option to control playing of certain animation sound effects such as doors when underwater (Sound options → Underwater animation SFX) (LostArtefacts#3385)
  • added an option to choose between original TR1, original TR2 or unrestricted look modes (Gameplay settings → Controls → Look mode) (LostArtefacts#3403)
  • added an option to allow the audio to mute when the game is out of focus (Sound options → Mute audio when focus lost, LostArtefacts#3333)
  • added an option to set the upscaling filter (Graqphic settings → Rendering → Upscaling filter)
  • added an inverted look camera option (Gameplay settings → Controls → Inverted look) (LostArtefacts#3403)
  • added missing end of level statistic screens to Home Sweet Home and Kingdom (LostArtefacts#2682)
  • changed statistics details mode to be placed in the UI section
  • changed the "sizer" option name to "Upscaling factor" (Graphic settings → Rendering → Upscaling factor)
  • changed the "scaler" option name to "Borders" (Graphic settings → Rendering → Borders)
  • changed controls dialog to remember the player's preferred input method
  • changed UI to show icons relevant to the chosen input method
  • changed death timer skip to only trigger with Action and Inventory keys
  • changed the examine dialog to be close-able with Look button (LostArtefacts#3225)
  • changed some settings to be hidden when they're only applicable to specific games or custom levels (LostArtefacts#3242)
  • changed some settings to be dimmed when they're not taking effect due to other settings (LostArtefacts#3166)
  • changed photo mode help dialog to show icons for inputs
  • changed settings to retain their active position until exiting to title or starting a new level (LostArtefacts#3271)
  • changed the dev console to accept compound characters (LostArtefacts#2938)
  • changed the item duplication glitch fix to be on by default
  • changed the Bartoli's Hideout sunset effect to also apply to skybox lighting (LostArtefacts#1617)
  • changed /secret give and /secret take to give or take all valid secrets when no index is specified
  • fixed inventory screen carpet background texture stretched on non-4:3 aspect ratios (LostArtefacts#2022)
  • fixed picked up guns not appearing in holsters / on Lara's back (LostArtefacts#1588)
  • fixed room 134 in Opera House having wrong textures (LostArtefacts#3142)
  • fixed room 136 in Opera House not having water (LostArtefacts#3214)
  • fixed Lara not saying 'aha' when picking up the secret in Lara's Home (LostArtefacts#3103)
  • fixed missing zipline sound in Home Sweet Home (LostArtefacts#3102)
  • fixed flare count getting corrupt on save/load if Lara had more than 255 flares (LostArtefacts#1592)
  • fixed title screen background not updating aspect ratio when moving fullscreen window between monitors (LostArtefacts#2842)
  • fixed certain commands (such as /load or /play) not working as expected while in the key use inventory screen (LostArtefacts#3338)
  • fixed Lara able to schedule an interaction with a detonator when it's in use (LostArtefacts#3349)
  • fixed Lara not saying 'no' near gong or detonator when applicable (LostArtefacts#3337)
  • fixed Lara saying 'no' near receptacles after loading a game (LostArtefacts#1603)
  • fixed Lara saying 'no' near receptacles when using guns, medikits or flares (LostArtefacts#1601)
  • fixed Lara being able to permanently discard a key item if she gets pushed on the exact frame she interact with a receptacle (LostArtefacts#3398)
  • fixed key items getting consumed at the start of the interaction with receptacles (LostArtefacts#3399)
  • fixed the Bartoli's Hideout sunset effect being reset after reloading a save (LostArtefacts#1617)
  • fixed the shotgun sound at the end of the shower cutscene in Home Sweet Home being cut off when the credits start (LostArtefacts#1579)
  • fixed the camera being partially inside the wall at the end of the Home Swe...
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TR1X 0.0.1

22 Apr 09:28
2e1c934
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Commit: 2e1c934
Tag: 0.0.1

Changes

Unreleased - ××××-××-××

  • added an ability to customize the fog distances (LostArtefacts#634)
  • added an ability to customize the water color see the reference (LostArtefacts#1532)
  • added support for a hex water color notation (eg. #80FFFF) in the game flow file
  • added support for antitriggers, like TR2+ (LostArtefacts#2580)
  • added support for aspect ratio-specific images (LostArtefacts#1840)
  • changed the draw_distance_min and draw_distance_max to fog_start and fog_end
  • changed Select Detail dialog title to Graphic Options
  • changed the number of static mesh slots from 50 to 256 (LostArtefacts#2734)
  • changed the "enable EIDOS logo" option to disable the Core Design and Bink Video Codec FMVs as well; renamed to "enable legal" (LostArtefacts#2741)
  • changed sprite pickups to respect the water tint if placed underwater (LostArtefacts#2673)
  • fixed the bilinear filter to not readjust the UVs (LostArtefacts#2258)
  • fixed disabling the cutscenes causing the game to exit (LostArtefacts#2743, regression from 4.8)
  • fixed anisotropy filter causing black lines on certain GPUs (LostArtefacts#902)
  • fixed mesh faces not being drawn under some circumstances (LostArtefacts#2452, LostArtefacts#2438)
  • fixed objects disappearing too early around screen edges (LostArtefacts#2005)
  • fixed the trapezoid filter being toggled if Alt-F4 (either left or right) is used to close the game (LostArtefacts#2690)
  • fixed enemies in one-click high water appearing with a water tint, and not making any animation sounds (LostArtefacts#2753)
  • fixed the scale of the four keys in St. Francis' Folly (LostArtefacts#2652)
  • fixed the panther at times not making a sound when it dies, and restored Skate Kid's death SFX (LostArtefacts#2647 8000 )
  • fixed pushblocks being rotated when Lara grabs them, most noticeable if asymmetric textures have been used (LostArtefacts#2776)
  • fixed a crash when 3D pickups are disabled and Lara crosses a trigger to look at a pickup item (LostArtefacts#2711, regression from 4.8)
  • fixed trapezoid filter warping on faces close to the camera (LostArtefacts#2629, regression from 4.9)
  • fixed Mac builds crashing upon start (regression from 4.9)
  • fixed sprites rendering black if no shade value is assigned in the level (LostArtefacts#2701, regression from 4.9)
  • fixed being stuck on the Restart Level page if using save crystals and F5 is pressed when no saves are present (LostArtefacts#2700, regression from 4.8.2)
  • fixed being stuck on the Exit to Title page if using save crystals and a new save is made when there were previously none, and then F5 is pressed (LostArtefacts#2700, regression from 4.9)
  • fixed the sprite UVs to restore the right and bottom edge pixels (LostArtefacts#2672, regression from 4.8)
  • fixed sprites missing the fog effect (regression from 4.9)
  • fixed the camera going out of bounds in 60fps near specific invalid floor data (known as no-space) (LostArtefacts#2764, regression from 4.9)
  • fixed wrong PS1-style title bar color for the end of the level stats dialog (regression from 4.9)
  • fixed Story So Far showing up even when there's nothing to play (LostArtefacts#2611, regression from 2.10)
  • fixed Story So Far not playing the opening FMV, cafe.rpl (LostArtefacts#2779, regression from 2.10)
  • fixed Lara at times ending up in incorrect rooms when using the teleport cheat (LostArtefacts#2486, regression from 3.0)
  • fixed the /pos console command reporting the base room number when Lara is actually in a flipped room (LostArtefacts#2487, regression from 3.0)
  • improved bubble appearance (LostArtefacts#2672)
  • improved rendering performance
  • improved pause exit dialog - it can now be canceled with escape
  • removed the pretty pixels options (it's now always enabled, LostArtefacts#2258)

3.2

02 Apr 15:54
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3.2
  • added experimental support for 60 FPS, available from the in-game graphics menu
  • added ability to slow the game down using the turbo cheat (LostArtefacts#1215)
  • added /speed command to control the turbo cheat (LostArtefacts#1215)
  • added the option to change weapon targets by tapping the look key like in TR4+ (LostArtefacts#1145)
  • added three targeting lock options: full lock always keeps target lock (OG), semi lock loses target lock if the enemy dies, and no lock loses target lock if the enemy goes out of sight or dies (TR4+) (LostArtefacts#1146)
  • added an option to the installer to install from a CD drive (LostArtefacts#1144)
  • added stack traces to logs for better crash debugging (LostArtefacts#1165)
  • added an option to use PS1 loading screens (LostArtefacts#358)
  • added high quality images for the Eidos, Unfinished Business title, Unfinished Business credit, and final statistics screens
  • added support for macOS builds (for both Apple Silicon and Intel)
  • added optional support for OpenGL 3.3 Core Profile
  • added Italian localization to the config tool
  • added the ability to move the look camera while targeting an enemy in combat (LostArtefacts#1187)
  • added the ability to skip fade-out in stats screens
  • changed stats no longer disappear during fade-out (LostArtefacts#1211)
  • changed the way music timestamps are internally handled – resets music position in existing saves
  • changed vertex and fragment shaders into unified files that are runtime pre-processed for OpenGL versions 2.1 or 3.3
  • fixed a missing translation for the Spanish config tool for the Eidos logo skip option (LostArtefacts#1151)
  • fixed a flipmap issue in Natla's Mines that could make the cabin appear stacked and prevent normal gameplay (LostArtefacts#1052)
  • fixed several texture issues across the majority of levels (LostArtefacts#1231)
  • fixed broken gorilla animations (LostArtefacts#1244, regression since 2.15.3)
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