Stars
Synchronize games from other platforms into your Steam library
Magnificent app which corrects your previous console command.
The next-generation framework for building desktop widgets using Python
A hackable shell for Hyprland, powered by Fabric.
An extremely low latency KVMFR (KVM FrameRelay) implementation for guests with VGA PCI Passthrough.
A set of beautifully-designed, accessible components and a code distribution platform. Works with your favorite frameworks. Open Source. Open Code.
dockcross / dockcross
Forked from steeve/cross-compilerCross compiling toolchains in Docker images
Open Source Continuous File Synchronization
Cryptomator for Windows, macOS, and Linux: Secure client-side encryption for your cloud storage, ensuring privacy and control over your data.
Visual Studio Extension to communicate with Sourcetrail and generate a JSON Compilation Database from a Visual Studio Solution
Thunder Engine – Cross-platform 2D and 3D game engine with modular architecture
A project to remove the complexity of setting up GPU passthrough for qemu
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
Collaborative Collection of C++ Best Practices. This online resource is part of Jason Turner's collection of C++ Best Practices resources. See README.md for more information.
The official C++ Weekly Repository. Code samples and notes of future / past episodes will land here at various times. PR's will be accepted in some cases.
The fastest feature-rich C++11/14/17/20/23 single-header testing framework
AstroNvim is an aesthetic and feature-rich neovim config that is extensible and easy to use with a great set of plugins
💻 C++ Functional Terminal User Interface. ❤️
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
A packet interceptor for Android built on top of VpnService
A refreshingly simple data-driven game engine built in Rust
This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.