I may be slow to respond.
Undergraduate Student / Game Engine Programmer
- Herta Space Station
-
03:34
(UTC +08:00) - https://stalomeow.com
- https://t.me/stalomeow
Highlights
Packt
PacktPublishing
Providing books, eBooks, video tutorials, and articles for IT developers, administrators, and users.
Birmingham, UK
Alexandre Mutel
xoofx
VP of Engineering at DataGalaxy, C#/.NET OSS, lang/compilers, GPU/sound, architecture 🏎️
Microsoft MVP, ex-demoscene PC/Amiga🎆
Veggie🌿, opinions are my own
DataGalaxy Grenoble - France
Tian Gao
gaogaotiantian
@python core dev, Author of VizTracer, coredumpy, dowhen, watchpoints and objprint
Microsoft Santa Clara
NVIDIA Omniverse
NVIDIA-Omniverse
NVIDIA Omniverse is a powerful, multi-GPU, real-time simulation and collaboration platform for 3D production pipelines based on Pixar's USD
Santa Clara, California
Ligo
Ligo04
SZU cg student. Simulation,Physically Based Animation, (Differentiable) Rendering.
Shenzhen University Shenzhen
Kanglai Qian
qiankanglai
Game Developer, working with in house engine but playing with Unity3D/Unreal4 😄
NetEase Shanghai, China
C# for Unreal Engine 5
CSharpForUnrealEngine5
A C# to C++ compiler for generating C++ code that is for Unreal Engine 5
BenderBlog "SuperBart" Rodriguez
BenderBlog
Bender is a lone wolf, a solitary eagle.
Xidian University, Software Engineering Somewhere with sorrow.
Ulysses
UlyssesWu
Please attribute appropriately and **don't be evil** when using my code.
@MonarchSolutions Riverport, MA
ColinLeung-NiloCat
ColinLeung-NiloCat
TechnicalArtist.
Write rendering C# / shader hlsl / vfx, for mobile game using Unity URP
Cysharp, Inc.
Cysharp
Cysharp is a subsidiary of Cygames, that is focusing C# both .NET and Unity.
Tokyo, Japan
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