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Itinerary

  • Day One

    • Morning
      • Short presentation of Blender typography
      • Blender basics
        • Moving, scaling, rotating
        • Adding light
        • Adding materials
        • Positioning the camera
          • Camera/lens discussion
        • Configuring the interface
    • Afternoon
      • ST2 basics
        • Choosing a font
        • Configuring a font
      • A little physics
        • Setting up a passive object
        • Setting up our active objects
      • Baking an animation
      • Rendering an animation
  • Day Two

    • Morning
      • Keyframing basics
      • Camera, object, etc.
      • Variable fonts in ST2
      • Keyframing axes, etc.
      • Rendering an animation (caveat emptor)
      • Scripting
      • Geometry Nodes
      • Coldtype/Python
    • Lunch
      • Start thinking about what kind of animation you want to make
    • Afternoon
      • Work on your own animations
      • Present your animation (low res)

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