- Kristiansand, Norway
- https://stigatle.no
- @stigatle
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Procedural generation algorithms and demos for the Godot game engine
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
DreamUV - 3D viewport UV editing tools for Blender
Convert Blender node groups to a Python add-on
eapl-gemugami / twtxt-php
Forked from exitcas/pbpushA minimalistic and personal PHP site for your twtxt microblogging. A microblogging for hackers and friends.
Real-time GPU path tracing with an OpenUSD Hydra render delegate
Head tracking software for MS Windows, Linux, and Apple OSX
Tiny, dependency-free USDZ/USDA/USDC library written in C++14
Monero: the secure, private, untraceable cryptocurrency
FPS (First Person Shooter) controller template for Godot 4 to give starter content for a new or already existing project!
A collection of scripts to ease bootstrapping of a new OpenBSD server. Includes nginx with SSL, mail with DKIM, WireGuard and IKEv2 VPN setup.
HeightMap terrain for Godot implemented in GDScript
Connecting a high quality open source flight dynamics model to a high quality open source game engine
Blender addons to make the bridge between Blender and geographic data
Differentiable rasterization applied to 3D model simplification tasks
A tool for visualizing and communicating the errors in rendered images.
The repository for the group policies, style guides, and easy access to the projects statuses
Various Maxscripts (3DS Max) I have made over the years.
GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.
🌍 C++11 ply 3d mesh format importer & exporter