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Better support for widescreen resolutions #161
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Hello @sven-n, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!
Summary of Changes
This pull request aims to improve support for widescreen resolutions in the game. It introduces a new function CompensateAspectRatio
that adjusts the width and x-coordinate of rendered elements to maintain a 4:3 aspect ratio on widescreen displays. This function is called in several RenderBitmap
functions to ensure proper scaling and positioning of textures. Additionally, an unused function OpenExploper
is removed from ZzzOpenglUtil.cpp
.
Highlights
- Aspect Ratio Compensation: The core change is the introduction of
CompensateAspectRatio
to handle widescreen resolutions by adjusting width and x-coordinates to maintain a 4:3 aspect ratio. - Function Integration: The
CompensateAspectRatio
function is integrated into multipleRenderBitmap
functions, includingRenderColorBitmap
,RenderBitmap
,RenderBitmapRotate
,RenderBitmapLocalRotate
, andRenderBitmapUV
. - Code Cleanup: The pull request removes the unused
OpenExploper
function fromZzzOpenglUtil.cpp
, cleaning up the codebase.
Changelog
- Source Main 5.2/source/ZzzOpenglUtil.cpp
- Removed the unused
OpenExploper
function (lines 60-63). - Added the
CompensateAspectRatio
function (lines 1223-1246). - Modified
RenderColorBitmap
to callCompensateAspectRatio
(line 1256). - Modified
RenderBitmap
to callCompensateAspectRatio
(line 1307). - Modified
RenderBitmapRotate
to callCompensateAspectRatio
(line 1350). - Modified
RenderBitmapLocalRotate
to callCompensateAspectRatio
(line 1511). - Modified
RenderBitmapUV
to callCompensateAspectRatio
(line 1590).
- Removed the unused
- Source Main 5.2/source/ZzzOpenglUtil.h
- Removed the declaration of the
OpenExploper
function (line 52).
- Removed the declaration of the
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Code Review
The pull request introduces a new function CompensateAspectRatio
to handle widescreen resolutions and applies it to several rendering functions. Overall, the changes seem well-structured and address the issue described in the title. However, there are a few areas that could benefit from further attention.
Summary of Findings
- Function Documentation: The new function
CompensateAspectRatio
lacks proper documentation. A comment explaining the purpose, parameters, and potential side effects would greatly improve maintainability. - Magic Number: The target aspect ratio
4.0f / 3.0f
is a magic number. It should be defined as a constant with a descriptive name to improve readability and maintainability. - Unnecessary
1.0f
division: The division by1.0f
in themaxOffset
calculation is redundant and can be removed.
Merge Readiness
The pull request is well-structured and addresses the issue of widescreen resolution support. However, the high and medium severity issues should be addressed before merging to ensure code quality and maintainability. I am unable to approve this pull request, and recommend that another reviewer also reviews this code before merging.
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