10000 Better support for widescreen resolutions by sven-n · Pull Request #161 · sven-n/MuMain · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content

Better support for widescreen resolutions #161

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Draft
wants to merge 1 commit into
base: main
Choose a base branch
from
Draft

Conversation

sven-n
Copy link
Owner
@sven-n sven-n commented May 8, 2025

No description provided.

Copy link
@gemini-code-assist gemini-code-assist bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Hello @sven-n, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

Summary of Changes

This pull request aims to improve support for widescreen resolutions in the game. It introduces a new function CompensateAspectRatio that adjusts the width and x-coordinate of rendered elements to maintain a 4:3 aspect ratio on widescreen displays. This function is called in several RenderBitmap functions to ensure proper scaling and positioning of textures. Additionally, an unused function OpenExploper is removed from ZzzOpenglUtil.cpp.

Highlights

  • Aspect Ratio Compensation: The core change is the introduction of CompensateAspectRatio to handle widescreen resolutions by adjusting width and x-coordinates to maintain a 4:3 aspect ratio.
  • Function Integration: The CompensateAspectRatio function is integrated into multiple RenderBitmap functions, including RenderColorBitmap, RenderBitmap, RenderBitmapRotate, RenderBitmapLocalRotate, and RenderBitmapUV.
  • Code Cleanup: The pull request removes the unused OpenExploper function from ZzzOpenglUtil.cpp, cleaning up the codebase.

Changelog

  • Source Main 5.2/source/ZzzOpenglUtil.cpp
    • Removed the unused OpenExploper function (lines 60-63).
    • Added the CompensateAspectRatio function (lines 1223-1246).
    • Modified RenderColorBitmap to call CompensateAspectRatio (line 1256).
    • Modified RenderBitmap to call CompensateAspectRatio (line 1307).
    • Modified RenderBitmapRotate to call CompensateAspectRatio (line 1350).
    • Modified RenderBitmapLocalRotate to call CompensateAspectRatio (line 1511).
    • Modified RenderBitmapUV to call CompensateAspectRatio (line 1590).
  • Source Main 5.2/source/ZzzOpenglUtil.h
    • Removed the declaration of the OpenExploper function (line 52).
Using Gemini Code Assist

The full guide for Gemini Code Assist can be found on our documentation page, here are some quick tips.

Invoking Gemini

You can request assistance from Gemini at any point in your pull request via creating an issue comment (i.e. comment on the pull request page) using either /gemini <command> or @gemini-code-assist <command>. Below is a summary of the supported commands.

Feature Command Description
Code Review /gemini review Performs a code review for the current pull request in its current state.
Pull Request Summary /gemini summary Provides a summary of the current pull request in its current state.
Comment @gemini-code-assist Responds in comments when explicitly tagged, both in issue comments and review comments.
Help /gemini help Displays a list of available commands.

Customization

To customize Gemini Code Assist for GitHub experience, repository maintainers can create a configuration file and/or provide a custom code review style guide (such as PEP-8 for Python) by creating and adding files to a .gemini/ folder in the base of the repository. Detailed instructions can be found here.

Limitations & Feedback

Gemini Code Assist is currently in preview and may make mistakes. Please leave feedback on any instances where its feedback is incorrect or counter productive. You can react with 👍 and 👎 on @gemini-code-assist comments to provide feedback.

You can also get AI-powered code generation, chat, as well as code reviews directly in the IDE at no cost with the Gemini Code Assist IDE Extension.


A screen so wide,
The image stretched and strained,
Now beauty restored.

Footnotes

  1. Review the Privacy Notices, Generative AI Prohibited Use Policy, Terms of Service, and learn how to configure Gemini Code Assist in GitHub here. Gemini can make mistakes, so double check it and use code with caution.

Copy link
@gemini-code-assist gemini-code-assist bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Code Review

The pull request introduces a new function CompensateAspectRatio to handle widescreen resolutions and applies it to several rendering functions. Overall, the changes seem well-structured and address the issue described in the title. However, there are a few areas that could benefit from further attention.

Summary of Findings

  • Function Documentation: The new function CompensateAspectRatio lacks proper documentation. A comment explaining the purpose, parameters, and potential side effects would greatly improve maintainability.
  • Magic Number: The target aspect ratio 4.0f / 3.0f is a magic number. It should be defined as a constant with a descriptive name to improve readability and maintainability.
  • Unnecessary 1.0f division: The division by 1.0f in the maxOffset calculation is redundant and can be removed.

Merge Readiness

The pull request is well-structured and addresses the issue of widescreen resolution support. However, the high and medium severity issues should be addressed before merging to ensure code quality and maintainability. I am unable to approve this pull request, and recommend that another reviewer also reviews this code before merging.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant
0