Starred re 8000 positories
Open source game built in SwiftUI and the Composable Architecture.
Code sample accompanying the article "Crash Course in BRDF Implementation"
Production-grade 3D gaussian splatting with CPU/GPU support for Windows, Mac and Linux 🚀
A pure Rust library for reading and writing E57 point cloud files.
A technical explainer by @kognise of how your computer runs programs, from start to finish.
Simulator of light scattering by planetary atmospheres
Dear PyGui: A fast and powerful Graphical User Interface Toolkit for Python with minimal dependencies
Photogrammetry Guide. Photogrammetry is widely used for Aerial surveying, Agriculture, Architecture, 3D Games, Robotics, Archaeology, Construction, Emergency management, and Medical.
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
Detectron2 is a platform for object detection, segmentation and other visual recognition tasks.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Rust bindings for the C++ api of PyTorch.
A series of docs detailing best practices for developing with WebGPU
A super-easy, composable, web server framework for warp speeds.
Thunder Engine – Cross-platform 2D and 3D game engine with modular architecture
3D Graphics Rendering Cookbook, published by Packt.
An Iterative Closest Point (ICP) library for 2D and 3D mapping in Robotics
A wonderful list of Game Development resources.
A collection of shaders to draw color maps.
Library for reading & writing the E57 file format