Stars
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller
A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Build android apps without any java, entirely in C and Make
Repository for the book "Crafting Interpreters"
Rendering Point Clouds with Compute Shaders
A simple example showing how to render a video with libvlc + raylib.
A bytecode interpreter for v 2.7.10
A header-only implementation of TCP and UDP sockets in C++
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports Windows, Linux, macOS, iOS, and visionOS
System headers for interfacing WebGPU from C programs compiled via Emscripten to WebAssembly
Collection of C-language examples that demonstrate basic rendering and computation in WebGPU native.
base library for some 3D stuff, like Pointc, Visu, ...
C++ examples for the Vulkan graphics API
Physical based rendering with Vulkan using glTF 2.0 models