Stars
Open source c++ skeletal animation library and toolset
A rendergraph-based graphical framework for Vulkan
😸 Soothing pastel theme for the high-spirited!
Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn
RenderDoc is a stand-alone graphics debugging tool.
Audio playback and capture library written in C, in a single source file.
A high performance, editable terrain system for Godot 4.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
💡 Experimental real-time global illumination renderer 🦀
Real time Physically Based Rendering on the CPU using AVX512
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Godot Jolt is a Godot extension that integrates the Jolt physics engine
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
A cross-platform, safe, pure-Rust graphics API.
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
Procedural terrain generator using exponentially distributed noise.
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)