Stars
The official repository for the paper "Optimal Flow Matching: Learning Straight Trajectories in Just One Step" (NeurIPS 2024)
Official repo for AutoInt: Automatic Integration for Fast Neural Volume Rendering in CVPR 2021
[ICLR'25 Oral] Representation Alignment for Generation: Training Diffusion Transformers Is Easier Than You Think
⚡ InstaFlow! One-Step Stable Diffusion with Rectified Flow (ICLR 2024)
Denoising Diffusion Probabilistic Models
Implementation of Unconstrained Monotonic Neural Network and the related experiments. These architectures are particularly useful for modelling monotonic transformations in normalizing flows.
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
Code of "Practical Path Guiding for Efficient Light-Transport Simulation"
Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev, and Wenzel Jakob
Bootstrap yourself to write an OS from scratch. A book for self-learner.
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.