8000 sergeiepopov (Sergei Popov) / Starred · GitHub
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The official repository for the paper "Optimal Flow Matching: Learning Straight Trajectories in Just One Step" (NeurIPS 2024)

Jupyter Notebook 77 3 Updated Dec 19, 2024
Python 239 19 Updated Dec 17, 2024

Official repo for AutoInt: Automatic Integration for Fast Neural Volume Rendering in CVPR 2021

Python 185 19 Updated Nov 25, 2022

[ICLR'25 Oral] Representation Alignment for Generation: Training Diffusion Transformers Is Easier Than You Think

Python 1,192 56 Updated Mar 16, 2025

⚡ InstaFlow! One-Step Stable Diffusion with Rectified Flow (ICLR 2024)

Python 1,334 43 Updated Jun 7, 2024

Denoising Diffusion Probabilistic Models

Python 4,537 429 Updated Aug 29, 2023

Implementation of Unconstrained Monotonic Neural Network and the related experiments. These architectures are particularly useful for modelling monotonic transformations in normalizing flows.

Python 121 18 Updated Dec 18, 2024

A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.

C++ 150 8 Updated Jan 29, 2025

State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.

Cuda 356 18 Updated Dec 14, 2024

Code for Neural Spline Flows paper

Python 276 43 Updated Jun 20, 2020

Normalizing flows in PyTorch

Python 929 135 Updated Dec 27, 2024

Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"

Python 17,707 2,464 Updated Oct 30, 2024

MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.

CMake 4,473 272 Updated Jun 13, 2025

Code of "Practical Path Guiding for Efficient Light-Transport Simulation"

C++ 239 33 Updated Aug 29, 2024

BRDF Explorer

C++ 2,176 371 Updated Apr 21, 2023

Code for "Specular Manifold Sampling for Rendering High-Frequency Caustics and Glints" (SIGGRAPH 2020) by Tizian Zeltner, Iliyan Georgiev, and Wenzel Jakob

C++ 218 23 Updated Jun 27, 2021

Bootstrap yourself to write an OS from scratch. A book for self-learner.

TeX 12,948 751 Updated Mar 26, 2024

SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.

C++ 1,717 308 Updated Jul 2, 2025
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