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WorldEdit

➜ See also: WorldEdit II

An unfinished spline-based terrain generator for Godot game engine.

Runs in editor, mistakenly? entirely written in GDScript.

demo

roads

test_shaded test_wireframe
Roads & terrain shaded Roads & terrain wireframe
structure modifiers
The world is a network of splines and junctions. The network itself doesn't do anything. Actual mesh generation is handled by modifier nodes. Pic: Road mesh components under splines.

Inspired by Volition's amazing in-house tooling they used for their games:

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Jyl's World Editor

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