An unfinished spline-based terrain generator for Godot game engine.
Runs in editor, mistakenly? entirely written in GDScript.
Roads & terrain shaded | Roads & terrain wireframe |
The world is a network of splines and junctions. | The network itself doesn't do anything. Actual mesh generation is handled by modifier nodes. Pic: Road mesh components under splines. |
Inspired by Volition's amazing in-house tooling they used for their games: