Stars
Augmented Vertex Block Descent (AVBD) reference implementation
Persistent remote applications for X11; screen sharing for X11, MacOS and MSWindows.
TileMap Editor is a fat-free tile map editor with zero dependencies and a scalable, mobile-friendly interface
a fresh, modern & lightweight HTML5 game engine
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
A game engine based on the Flecs Entity Component System.
Interpreter for a superset of Crafting Interpreter's lox language
Null0 native game-engine runtime, C library, and web-host
A Bevy friendly wrapper of Box2D and LiquidFun.
🔥 Insanely fast native C++, Swift or Kotlin modules with a statically compiled binding layer to JSI
Procedural zelda-like dungeon-design-generating library. (This project is very old, please don't judge present me by past me's code, thx. One day I will find time to update it.)
Template library and blog that explain how JSI modules are built from scratch in React Native
⛄ Possibly the smallest compiler ever
learning the power of git and workflows (CI/CD pipeline)
Level up your React Native StyleSheet
A Wasm environment for cross-platform, sandboxed graphical applications.
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
A simple zig module to generate compile_commands.json from a slice of build targets.
A memory efficient string type that can store up to 24* bytes on the stack